
Sign up to save your podcasts
Or


The party scrambles, trying to get ahead of the guy following them while also trying to figure out what the hell they did, what the hell Shay did, and how the hell they were going to rescue Malie. They are only somewhat successful, as they find their tail a lot harder to shake than they thought…
The party successfully gets the jump on the man in the rat mask… but the fight doesn't quite go as smoothly as planned as he starts fighting back with his own blood.
The party continues their investigation in any way they can, trying to figure out WHY people are asleep and cannot wake up, WHY some seem to spread it and some simply sleep, and WHAT exactly is this place they dream themselves to. Their search for more clues takes them once again into the sewers, where another animal-masked man sits…
The fight with the horse-masked man begins! As the fight progresses, the party starts to realize that there is something horribly wrong with this man, more than they previously thought. The mystery only expands as they explore the sewers… and the sleeping world.
After sharing a few of their secrets, the party discusses their next plans. Even with a lot of new information, there are still many questions left to be answered… and prying eyes to avoid. But before they can move on from Magrin, they must also deal with the horse-masked man.
With Caz out of commission after her experience in the house under watch, the party then must decide what to do about the strange man wearing a horse mask currently residing in that same house. Detective DeLiva still needs his proof, so the team splits up to investigate further… a decision that leads to some shocking reveals about our very own allies.
The party wraps up their time in the city and are saying goodbye to Vera when High Lord tells them the person Daeris is looking for is in the dwarven town of Magrin. The group hurry to find this detective and get his help for Daeris… but first, he needs theirs.
The party takes Vera out to a tavern for what best can be described as a haphazard group date. Caz must wrestle with her attraction to and suspicion of Vera, even while the afternoon takes a turn for the strange.
There is yet business to do in Thornhurst. Before they leave, the party digs into the mystery of Who Framed Don. This involves locating the one known only as “High Lord,” an old friend of Don’s who is still active in the criminal community. With leads slowly dwindling, he would be a useful ally…
The party reconvenes at a bar in Thornhurst, the travelling city of thieves. As they settle in to their cheap ale and start thinking about their next actions, a large lizardfolk and his team start marching towards them… and they do NOT look friendly.
From the publisher's feed