Dicey Stories

Dicey Stories

By Dicey StoriesLeisureGamesFiction
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Dicey Stories episodes

  • DS059 | Star Wars | Cruise Control | Part 2 of 22
    Mythic Scene 2
    • Chaos: 4
    • Interrupt Roll: 5 > 4, as planned
    • Setup: Getting settled on the ship
    • Purpose/Goal: Work on gala arrangements
    • Type: Social
    Summary

    As she gets settled in for the cruise, JT runs into some old friends and some new problems. An Imperial presence aboard Dame Metropolis is interfering with arrangements for her gala!

    • Scene 2.1
    • Scene 2.2
    • Scene 2.3
    • Scene 2.4

    Need context? Jump to the start of the series!

    Referenced Materials
    • SWRPG Adversary Decks from Fantasy Flight Games
    • The Scrapheap King, Shadow of the Broker III - fan-made module by Tommy “VerdantSF” Roddy
    • Lessons from the Past - adventure module in Force and Destiny from Fantasy Flight Games
    • Cold Comfort, Shadow of the Broker IX - fan-made module by Tommy “VerdantSF” Roddy (though I heavily modified it for the Desert Rose Solutions campaign)
    • Suns of Fortune - Corellian Sector source book from Fantasy Flight Games
    • Riders of the Maelstrom - adventure module from West End Games

    Music: https://www.purple-planet.com

    48 min
  • DS057 | Star Wars | Cruise Control | Part 1 of 22
    Mythic Scene 1
    • Chaos: 5
    • Interrupt Roll: 7 > 5, as planned
    • Setup: Boarding the ship
    • Purpose/Goal: Identify a potential donor
    • Type: Social
    Summary

    Embracing her new role as charity director for the War Orphans Fund, Force-sensitive outlaw technician Jai Tessa, known as JT to her friends, schmoozes with wealthy passengers while waiting to board Dame Metropolis on Corellia, hoping to get some of them interested in attending her fundraising gala during the cruise.

    • Scene 1.1
    • Scene 1.2

    Need context? Jump to the start of the series!

    Referenced Materials
    • SWRPG Adversary Decks from Fantasy Flight Games
    • The Jewel of Yavin - adventure module from Fantasy Flight Games
    • Suns of Fortune - Corellian Sector source book from Fantasy Flight Games
    • The Scrapheap King, Shadow of the Broker III - fan-made adventure module by Tommy “VerdantSF” Roddy
    • Cold Comfort, Shadow of the Broker IX - fan-made adventure module by Tommy “VerdantSF” Roddy (though I heavily modified it for the Desert Rose Solutions campaign)
    • The Hovertrain Heist - fan-made adventure module by Ben Erickson
    • Ultimate Alien Anthology - old Wizards of the Coast d20 resource, since FFG didn't make a species reference

    Music: https://www.purple-planet.com

    44 min
  • Star Wars: Cruise Control

    Welcome aboard Dame Metropolis, the largest, most majestic cruise starship in the entire galaxy. During your stay with us, hobnob with the movers and shakers of the galaxy over lunch at the Imperial restaurant or mingle with elite society at a charity fund-raising gala. Relax on the sand in the Beach Zone or enjoy a vigorous swim in our sector-sized pool. Prefer the cold? Hit the slopes or ice rink at the Snowscape. Runners, there are plenty of places for you to get a workout, too! Cool down afterwards in the meditative gardens. The more scientifically-minded might enjoy a lecture from a resident professor or the stellar phenomena visible from the Observation Lounge. You younglings will be well-cared for in entertainment facilities that include a reconfigurable playground and a holo-park. Parents, leave them in our care while you get your shopping done on the Bazaar Deck. Any extra baggage can be stowed safely in our secure cargo holds. And don't forget to get a tour of the bridge from the captain! Our friendly staff will be on hand at all times to help you with any logistical, medical, or scheduling needs. Leave the concerns of the galaxy behind as you step aboard Dame Metropolis.

    Star Wars: Cruise Control is played using Fantasy Flight Games' Genesys and Star Wars roleplaying materials and the Mythic GM Emulator, set between A New Hope and The Empire Strikes Back.

    Background

    After completing our Star Wars: Resh Hour trilogy with the Mythic GM Emulator, my spouse and I batted around ideas for what other spin-off stories could be fun to tell in the expanded universe of our old Desert Rose Solutions campaign. Renci's and Renn's stories had run their course, having grown from NPCs to PCs in their own right. For a while we considered various other NPCs of the DRS campaign who could get upgraded to PCs. One idea I kept coming back to, though, was another adventure for Renci's girlfriend, JT (my spouse's PC in the original DRS crew). What would JT get up to following the intervention that Renci staged to get JT back on track after her Dark Side experiences? We knew from the close of the DRS campaign that JT had wanted to spend more time on a set of charities she had helped start, but how could we make that into an adventure?

    I came up with the concept of a charity fund-raising gala held on a space cruise disrupted by a mutiny. After asking around on the old FFG forums for ideas [ref, ref2], we started play with the Mythic GME in one hand and the WEG module Riders of the Maelstrom in the other. We do not follow the plot of that module, but it was an excellent source to draw from. I also pulled some ideas from FFG's Suns of Fortune source book, as well as the novel Leia, Princess of Alderaan, by Claudia Gray. FFG's Allies and Adversaries and the SWRPG adversary decks helped fill the ship with NPCs, and we frequently consulted the fan-made

    3 min

About Dicey Stories

From the publisher's feed

stories shaped by dice - a (mostly Genesys) tabletop RPG actual-play podcast with emphasis on storytelling - listen to us play or read the serialized narrative