Digital Foundry Direct Weekly

Digital Foundry Direct Weekly

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Digital Foundry Direct Weekly episodes

  • DF Direct Q+A: Will Path Tracing Go Mainsteam? Will Oblivion Remastered Ever Get Fixed?

    Some excellent questions from Digital Foundry Supporters this week. Does the F1 25 PS5 Pro path tracing demo and ReSTIR optimisations mean that path tracing is going mainstream - maybe for next gen? Is there still untapped potential in PS5 and Series X? Is Microsoft's new "We Are Xbox" strategy document just a massive balloon of hot air? Is Nvidia making path tracing an exclusive feature and what do we think about that? And... a year on from release, why Oblivion Remastered still broken?00:00 Introduction 00:35 Supporter Q1: Will path tracing efficiency improvements bring PT to current gen console games? 12:30 Supporter Q2: Is there still untapped potential in PS5 and Series X?19:25 Supporter Q3: Have we hit the peak of ML image reconstruction? 27:45 Supporter Q4: Why is path tracing exclusive to Nvidia in so many recent games? 32:54 Supporter Q5: Will Oblivion Remastered ever be fixed? 39:57 Supporter Q6: Would games really run 30% faster if they were optimized for Intel CPUs? 45:31 Supporter Q7: Do Microsoft’s recent Xbox promises mean anything?

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    57 min
  • DF Direct Weekly #261: F1 25 PS5 Pro Path Tracing Demo, AC Black Flag Resynced, New Xbox Strategy

    A new DF Direct arrives and with it, some remarkable news that failed to emerge from this year's GDC - namely that Codemasters has a demo of path tracing working on the PS5 Pro version of F1 25. How good is it? How fast is it? Alex clues us in. Meanwhile, the team discuss the AC Black Flag Resynced reveal, Tom looks at Mouse PI For Hire across several platforms and there's much excitement about the prospect of Panther Lake arriving in the handheld space.


    0:00:00 Introduction 0:01:03 News 1: GDC talk: F1 25 path tracing implemented on PS5 Pro0:20:22 News 2: LiberNovo Omni Chair [Sponsored] 0:33:15 News 3: Assassin’s Creed Black Flag Resynced revealed! 0:44:09 News 4: Game Pass Ultimate price slashed, Call of Duty access restricted1:03:05 News 5: News 5: Mouse: P.I. For Hire tested! 1:18:11 News 6: Intel planning Panther Lake handheld reveal

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    1 hr 29 min
  • DF Direct Q+A: Will PSSR Lower Game Resolutions? Starfield Switch 2, Is RTX 5080 OK For Path Tracing

    The latest Q+A show sees Rich, Oliver and Alex discussing a range of topics. If PSSR2 looks good at lower resolutions than the standard PS5 version, should developers focus on higher settings? There are plus and minus points. Should Nintendo add 120Hz and VRR support on Switch 2 when running Switch 1 software? Is an RTX 5080 good enough for path tracing? And should Sony's more affordable next-gen console actually live in the cloud?


    00:00 Introduction
    01:18 News 1: Why do developers keep increasing internal resolutions in their PS5 Pro games with PSSR?
    08:57 News 2: Could Nintendo add 120Hz support or VRR for Switch 1 software on Switch 2?
    15:04 News 3: Should studios develop game engine specific upscalers like PICO?
    23:36 News 4: Can we solve uncapped frame-rates by capping the display to 30Hz? And why doesn’t Capcom cap their games?
    29:25 News 5: What will the rumoured Switch 2 Starfield port look like?
    35:23 News 6: Should I get an RTX 5080 for path traced games?
    40:36 News 7: Should Sony offer a PS6 Cloud Edition?


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    49 min
  • DF Direct Weekly #260: Metro 2039 Looks Phenomenal, Ryzen 5800X3D Returns, Starfield PS5 Crash Fix?

    The new Direct sees Alex, Rich and Oliver reacting to the reveal of Metro 2039 - and it looks like another technical showcase from the brilliant 4A Games. Nvidia denies wanting to acquire a big PC manufacturer, but it kinda of makes sense, so is it going to happen? The team share disbelief about the quality of tech QA on Starfield PS5's launch, before moving on to Asha Sharma's comments about Game(s) Pass being too expensive. There's a warm welcome for the return of the Ryzen 7 5800X3D - but how much will it cost? And finally, what happened when Pragmata on PS5 ran at 1440p on Rich's PS5 - but only 1080p on Oliver and Tom's consoles? 0:00:00 Introduction 0:01:13 News 1: Metro 2039 revealed! 0:15:50 News 2: Nvidia: we aren’t acquiring a PC maker 0:22:58 News 3: Bethesda: Starfield PS5 crash fixes incoming0:33:16 News 4: Asha Sharma: Game Pass is too expensive 0:44:16 News 5: Report: Ryzen 5800X3D to return0:54:33 Content discussion: is Pragmata on PS5 1080p or 1440p?

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    1 hr 5 min
  • DF Direct Q+A: Should Nintendo Make A Switch 2 Home Console? Is Console Gaming Stagnating?

    In the latest edition of the DF Direct Q+A show, we tackle the question of whether Switch 2 and the upcoming Sony handheld should spawn cheaper "micro-console" variants. We ponder the reasons behind the delay of the Switch 2 port of 007 First Light. Why do Xbox games have screen-tearing where Sony versions do not? And a big one - is console gaming and gaming in general stagnating?

    00:00 Introduction 00:44 Supporter Q1: Should Nintendo release a home console-only version of Switch 2? And should Sony package their PS6 handheld as a home console? 10:16 Supporter Q2: Given recent handheld price spikes, what’s a realistic price for a PS6 handheld? 16:36 Supporter Q3: Is the 007 First Light delay for Switch 2 a good thing? 22:06 Supporter Q4: Why do Xbox games often tear when their PS5 counterparts are perfectly v-synced? 28:50 Supporter Q5: Have console stagnation and game engine homogeneity made gaming boring? 38:51 Supporter Q6: Should PC settings options be less granular? 45:58 Supporter Q7: Should console game devs introduce settings that don’t do anything to placate users?

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    52 min
  • DF Direct Weekly #259: Pragmata Tested, Forza Horizon 6, Samson Disappointment, Nvidia N1 Leaks

    It's another BIG Direct! The embargo for Pragmata lifts today and John and Rich share their thoughts on the PC version ahead of a look at all of the console versions later in the week. The team discuss the recent round of Forza Horizon 6 previews, before moving on to the highs and the lows of playing Samson from Liquid Swords. Alex has much to share about Nvidia's latest path tracing innovations, Rich is intrigued by Nvidia's upcoming Nvidia N1/N1X based laptops, while the reveal of an amazing Super Mario Bros demo on Sega Master System leads to some disturbing anecdotes from Rich. 0:00:00 Introduction
    0:00:56 News 1: Pragmata tested on PC!
    0:15:09 News 2: Forza Horizon 6 impresses in new previews
    0:26:06 News 3 Samson proves deeply disappointing
    0:48:12 News 4: Nvidia talks path tracing advances at GDC
    1:02:21 News 5: Nvidia N1 motherboard leaks
    1:12:14 News 6: Super Mario Brothers demoed on Sega Master System

    Hosted on Acast. See acast.com/privacy for more information.

    1 hr 25 min
  • DF Direct Q+A: The Big PlayStation 6 Pricing Debate + Will It Support Physical Media?

    In the wake of pricing discussion at the end of DF Direct Weekly #258, Rich opens up the question to the audience: how much would you pay for PlayStation 6? And will it support physical media? If a Sony handheld arrives, how will it play your older PlayStation titles? And moving away from next-gen Sony, will Project Helix have configurable memory options? And if you're not so interested in consoles, is there actually a good time to upgrade your PC? Finally, with Crimson Desert offering so many different options at this point, should console users just get the full PC graphics menu?01:14 Supporter Q1: How much would you be willing to pay for a PS6? 23:31 Supporter Q2: Will the PS6 have a detachable disc drive?27:39 Supporter Q3: Can Sony square a PS6 handheld with existing physical game libraries?33:46 Supporter Q4: Is this actually a good time to upgrade my PC?39:41 Supporter Q5: Could Project Helix have configurable RAM? 44:48 Supporter Q6: Should Crimson Desert offer PC-like settings configurability on consoles?

    Hosted on Acast. See acast.com/privacy for more information.

    53 min
  • DF Direct Weekly #258: Crimson Desert Switch 2, New PS6 Leaks, DLSS Dynamic Multi Frame-Gen

    Pearl Abyss has started research into a Switch 2 port of Crimson Desert, but warns that there may be cutbacks and changes - so what would they be? Rich, John and Alex discuss before moving onto a brace of new Nvidia technologies. DLSS Dynamic Multi Frame-Gen feels like it isn't quite finished, while Auto Shader Compilation also feels early - failing to address the main #StutterStruggle problem. John shares his impressions of Daytona USA on MAME, the team assess the latest PS6 leaks, while unearthing original Assassin's Creed Unity E3 2014 trailers raises a lot of questions...0:00:00 Introduction 0:00:50 News 1: Crimson Desert Switch 2 has begun R&D0:12:08 News 2: DLSS 4.5 Dynamic Multi Frame Gen tested! 0:32:55 News 3: Nvidia Auto Shader Compilation aims to smooth driver updates 0:45:25 News 4: Daytona USA finally in great shape on MAME 0:56:28 News 5: PS6 leaks: Handheld CPU spec, BoM cost, online infrastructure 1:12:49 Content discussion: E3 2014 Assassin’s Creed Unity demos

    Hosted on Acast. See acast.com/privacy for more information.

    1 hr 28 min
  • DF Retro Super Show #011 - The Big Q+A Special - Holy Grail Games, Arcade Hardware, Sega CD + More!

    With ten episodes of the DF Retro Super Show under their belts - 11 if you want to include the Analogue 3D review - John, Coury and Marc hand over the topic selection duties to backers of the DF Supporter Program. After discussing the latest retro news, it's straight into tackling questions direct from the audience.
    00:00 - Introduction
    01:02 - News 1 - Popcorn and Spinner Kickstarter
    06:49 - News 2 - Retrotap from Kytor Industries
    14:10 - News 3 - Evercade Nexus
    21:58 - News 4 - Tokyo Wave Rush
    27:01 - MAIN TOPIC: Q1 - "What new games would you like to see a demake of?"
    32:55 - Q2 - "Can new LCD tech make old light guns work?"
    36:10 - Q3 - "Do you have any arcade hardware?"
    47:52 - Q4 - "What would the 5th Gen of consoles have been like without Sony?"
    57:57 - Q5 - "Recommend some current retro-inspired RPGs"
    1:07:00 - Q6 - "Top 3 Best looking pieces of retro hardware"
    1:15:40 - Q7 - "What do you think of the recompilations of old games that have been released lately?"
    1:23:12 - Q8 - "What are your holy grail games?"
    1:28:00 - Q9 - "Is the Sega CD more than a FMV machine?"
    1:38:04 - Q10 - "Different versions of the same game in the old days"
    1:47:27 - Q11 - "Castlevania Bloodlines or Super Castlevania 4?"
    1:52:58 - Q12 - "Considerations for buying modern displays to use with classic games"
    1:59:07 - Q13 - "Nintendo64 or Game Sack?"

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    2 hr 8 min
  • DF Direct Q+A: The $600 PlayStation 5 Debate, PS5 Pro vs PC Pricing, Ocarina of Time Remake

    The latest Q+A show kicks off with the news we just missed from the last Direct - Sony raising prices for PlayStation 5. The machine you could buy for $400 in 2020 is now $600, while the disc model hits $650. The team discuss the implications and discuss price comparisons with PC - but are those comparisons relevant? Meanwhile, what could Nintendo do with a potential Ocarina of Time remake? Will Project Helix solve shader compilation stutter and will next-gen consoles use 3D v-cache? All this and more in the show.00:00 Introduction01:33 Supporter Q1: How should we plan for a long cross generation period, in light of PS5 price increases?15:25 Supporter Q2: Is the PS5 Pro still good value compared to a gaming PC?22:56 Supporter Q3: What would you like to see for a remake of Ocarina of Time? 28:47 Supporter Q4: Could Project Helix lead to an end for shader compilation stutter?32:49 Supporter Q5: Should next-gen consoles include 3D V-Cache? And what should we make of the 9950X3D2?39:36 Supporter Q6: Could you split PC coverage up amongst the team?

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    50 min

About Digital Foundry Direct Weekly

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When it comes to video games and the hardware and tech we play them on, the team at Digital Foundry are unparalleled experts. Each week, DF Direct breaks down the latest breakthroughs in video game…

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