Digital Innovation Days

Digital Innovation Days

By Vincent GiraudTechnology
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Digital Innovation Days episodes

  • 18 October 1958 - World's first video game developed

    On 18th October 1958, physicist William Higinbotham developed what is considered the world’s first video game - an invention that would later lead to a $180 billion industry. Called “Tennis for Two'', this was an electronic tennis game with controllers connected to an analogue computer. An oscilloscope served as the screen which could display different curves including the path of the bouncing ball (just a dot). A knob was used to adjust the angle of the ball and a button was pushed to throw it to the other player. While some designs and blueprints were built for this game, the actual time between the conception of the idea and the development of the game was surprisingly very short - nearly two weeks. This was largely because Higinbotham had already done extensive work on displays for radar systems and various other electronic devices.

    Many wonder today how a nuclear physicist came up with the idea of a video game. While serving as the head of the Brookhaven National Laboratory’s instrumentation group, Higinbotham was tasked with creating an exhibit showcasing the group’s work on the annual visitors’ day. The existing exhibits, unfortunately - or fortunately in this case - were unable to capture the audience’s interest or excitement. Hence, he decided to create an engaging demonstration that would make the event more lively and interactive. This decision turned out to be a huge success with visitors enjoying the game thoroughly and even standing in long queues awaiting their turn to play.

    Beyond offering an interactive exhibit to the visitors, Higinbotham’s vision entailed showcasing how even complex technological endeavours are relevant to society and that, above all, technology can lead to a lot of fun. Although the heavy use of augmented and virtual reality in today’s video games is a far cry from this game’s basic circuitry of resistors, capacitors, transistors, and relay, the underlying goal virtually remains the same 6 decades later: leveraging technology to offer entertainment.

    3 min
  • 13 October 1983 - First commercial cell phone network went online

    With more mobile connections than humans in the world today, it is difficult to imagine a time without cell phones. However, it was nearly 4 decades ago, on 13th October, 1983 when the first commercial cell phone was launched by Ameritech, which is now a part of AT&T. While the world of cellular connections has reached 5G technology today, it started with a simple 1G network.

    Advanced Mobile Phone System or APMS went online in Chicago first where people could make and receive calls. The first call, interestingly, was made by Bob Barnett, the president of Ameritech, who called the grandson of Alexander Graham Bell, the inventor of the telephone.

    However, this was not the beginning of cell phone technology. In fact, even the APMS was under development for nearly 15 years and a mobile call was made on a prototype network about a decade before the first commercial cell phone network was launched. This is a large amount of time and is rightly indicative of the complications in achieving this major technological milestone. Hardware, software, and radio frequency issues had to be repeatedly troubleshot.

    The launch of APMS was a historic moment in the domain of technology: it laid the foundation of what has become a $1.08 trillion industry today and all the advanced features we enjoy in our cell phones. The introduction of 2G allowed text messages to be sent, 3G brought the ability to transmit data over the internet, and 4G was responsible for faster speed. The latest of these advancements, 5G, now offers lower latency and higher bandwidth, even enabling real-time data transmission. Today, cell phone networks are expected to continue to evolve, introducing breakthrough technologies, but there is a high probability that none of this would have been possible had the APMS not introduced its 1G cell phone network commercially.

    3 min
  • 6 October 2010 - Instagram launch

    When Instagram was launched on the 6th of October, 2010, many disregarded it as just another photo-sharing application that would sooner rather than later fizzle out. However, its co-founder Kevin Systrom believed that the visual medium held an untapped market and foresaw immense technological growth in this domain. This proved true when within its first week, 100,000 people were using Instagram and by December 2010, the application had over a million accounts. The platform had such a remarkable upward trajectory that Facebook, threatened by the competition Instagram posed, bought it for $1 billion in 2012, a short while before Instagram’s initial public offering (IPO).

    Today, Instagram is the world’s largest photo-sharing application. It boasts over 1 billion active monthly users and is the 3rd-most downloaded mobile app. In fact, it’s not even just a photo-sharing app anymore; with full-screen videos, stories, Reels, and in-app shopping, it has established itself as a multi-billion dollar entertainment centre and a major business platform.

    That being said, the significance of Instagram goes far beyond these astronomical numbers as it has made a huge impact on the world we inhabit, creating and disrupting large industries.

    • It has changed the way we travel. Research conducted by Facebook revealed that 67% of travel enthusiasts use Instagram to choose a destination to travel to.
    • It has massively heightened the popularity of certain industries, such as the fashion and beauty industries.
    • It has created and brought into the limelight careers like content creation or being an influencer.
    • Interestingly, the app has successfully mobilised activism with its unique dynamic of a young audience that is highly receptive to social justice.

    It’s important to note here that even nearly 11 years after its inception, Instagram continues to win despite there being many applications that started out with a similar vision. However, what makes Instagram stand out is its constantly evolving model - bringing in new features, removing obstinate options, catering to market trends, and experimenting now and then - which is, arguably, the true essence of technology.

    3 min
  • 21 May 1952 - IBM announces its first electronic computer

    With the introduction of IBM 701, the company’s first electronic computer, the tech giant entered the computer business. The development of this machine for commercial purposes was viewed as a radical move by many considering IBM was the largest supplier of punched card equipment and supplies worldwide at that time. However, 701 proved highly successful for the company with nineteen machines being built - a record volume for a computer of this type back then. This was the first production computer for IBM.

    While scientific and research reasons were primarily quoted as the motivation for this computer, a major reason this machine was built was to assist the US in the Korean war. It was meant to contribute to the defence calculator which would help the UN in policing Korea. Of the 19 machines developed, most went to research facilities, government agencies, and aircraft companies. Besides this, IBM 701 came with many notable features for a computer at that time. It included electrostatic storage tube memory, had binary, fixed-point, single address hardware, worked with an electronic analytical and control unit, and used magnetic tape to store information. This computer was capable of performing over 16,000 addition or  subtraction operations per second, could read 12,500 digits per second from tape, and had the ability to output 400 digits a second from the punched cards. 

    IBM started its computer journey with 701 and reached the highest rank among all computer companies worldwide in 2009. This computer played a pivotal role in IBM’s transition from punched-card machines to electronic computers. That being said, this machine did not just facilitate IBM in dominating the mainframe computer market during the 1960s,1970s, and later decades. It also, and quite importantly, brought electronic computing to the world.

    3 min
  • 11 May 1997 - Deep Blue defeats world's best chess player

    When IBM’s Deep Blue defeated the then best chess player in the world on the 11th of May, 1997, the surprise was widespread. Developed by IEEE senior members Murray Campbell and Feng-hsiung Hsu, Deep Blue was a chess-playing supercomputer by IBM which competed against the best chess player in the world and became the first machine to defeat a reigning chess champion. This machine consisted of 2-meter   tall towers, had more than 500 processors, and included 216 accelerator chips. This supercomputer was capable of exploring up to 100 million possible chess moves within a second.

    The chess master, Garry Kasparov, claimed that the supercomputer could not outperform a human in chess. He was able to beat Deep Blue in the first match but lost in the second and sixth ones. The third, fourth, and fifth matches came to a draw. Kasparov, therefore, lost the game along with $1.1 million. IBM was even accused by Kasparov of building a supercomputer specifically to defeat him after he lost the final match. While many expected the chess champion to display unconventional and unpredictable moves, the swift moves of Deep Blue took everyone by surprise. However, what must be noted here is that programmers had been interested in and working on developing software to play chess since the early 1940s.

    The victory of Deep Blue was a lot more than a sensational chess match - it was a true test of artificial intelligence and its capabilities. While Kasparov was described as devastated after the historic loss since he left the venue without even speaking to the reporters, the tech community - and the masses in general - could not be happier at the promise artificial intelligence had shown. With renewed confidence in artificial intelligence, Deep Blue inspired developers and programmers worldwide to incorporate this technology in their inventions.

    3 min
  • 9 May 2023 - IBM Watsonx unveiled

    12 years after winning the game show Jeopardy with its software Watson, IBM unveils Watsonx, a new product suite aimed at helping companies develop and deploy artificial intelligence more efficiently. Based on the Red Hat Openshift platform, the solution comprises three main offerings: Watsonx.ai, Watsonx.data, and Watsonx.governance.

    Watsonx.ai provides access to prepackaged AI models and datasets, allowing users to train generative AI models and neural networks without starting from scratch. It includes models such as fm.code and fm.geospatial, which assist software teams in generating code and performing tasks like biodiversity monitoring and disaster pattern analysis. Watsonx.ai also offers access to open-source neural networks from the Hugging Face platform.

    Watsonx.data is a data lakehouse where organizations can store the information used to train their AI models. It supports multiple query engines for optimized performance and provides automation features.

    Watsonx.governance is designed to detect AI biases and model drifts, ensuring compliance with privacy regulations.

    Alongside the Watsonx suite, the IBM Cloud platform is to provide new compute options with access to Nvidia GPUs, enabling customers to utilize them for AI training and inference tasks. Also introducing IBM Cloud Carbon Calculator, a machine learning-powered tool, to help enterprises measure the environmental impact of their technology infrastructure.

    The suite offers a comprehensive end-to-end AI workflow, empowering businesses to adopt and customize AI for their specific needs. Watsonx also integrates with major IBM software products and establishes partnerships to expand the reach of AI capabilities across its ecosystem with companies like SAP.

    In 2023, IBM faces strong competition from similar platforms in the market. Microsoft's Azure AI, Amazon's SageMaker and Google's Vertex AI offer comparable solutions to facilitate AI deployment. Also from AI-focused businesses like OpenAI, Cohere and Anthropic who provide state-of-the-art  AI offerings.

    But Watsonx sets a path forward for IBM who will establish a dedicated center of excellence for generative AI to assist enterprises on training, fine-tuning, and deploying AI models, but also address key challenges in AI adoption like security, compliance or transparency.

    4 min
  • 7 May 1954 - IBM 704 introduced

    The introduction of IBM 704 on the 7th of May, 1954, marked a significant milestone in the history of computers as it was the first mass-produced computer in the world that featured indexing and floating-point arithmetic hardware. This was essentially a high-speed, electronic calculator which was controlled by an internally stored programme. A large-scale machine in its size, the 704 had extensive usage. To achieve high-speed computational power and versatility, this machine used stored programmes for every function.

    IBM 704 came with a magnetic core memory that was far more reliable than the cathode ray tube memories used by its predecessors. The high-speed magnetic core memory was among the most advanced features of 704. This data processing system was a huge commercial success and by the end of the decade, IBM had produced 123 of these machines. The magnetic drum storage was another one of its highlights, a feature that allowed the storage of programmes, intermediate results, and tables, etc. The main purpose of this machine was to solve complex real-life problems in the fields of science, government, and business, just to name a few. For most of the problems, IBM 704 was able to process 40,000 instructions per second.

    The significance of IBM 704 goes beyond its floating-point arithmetic hardware. This machine paved the road for many technological inventions further down the road and many high-profile tech developments occurred due to it. For instance, the programming languages FORTRAN and LISP were developed for this machine. In addition to this, MUSIC, the first-ever music application, was also meant for IBM 704. Furthermore, speech was also synthesised for the very first time on this mainframe. Thus, IBM 704 left its mark on the computer history not only due to its unique capabilities but also the inventions that it formed the basis for.

    4 min
  • 28 April 2003 - iTunes music store Launch

    With the launch of the iTunes Music Store by Apple on the 28th of April, 2003, the music world was forever altered. A software-based online digital media store operated by Apple, this was Steve Job’s attempt at creating a digital marketplace for music. It allowed users to burn an unlimited number of CDs and put music on an unlimited number of iPods. Customers could find, download, and purchase music for just 99 cents per song, without any subscription fees. With over 70 million songs today and availability in more than 167 countries, iTunes is among the dominant names in the music industry. In the year 2020 alone, Apple music generated a revenue of $4.1 billion (6% of Apple’s total services revenue) with 72 million users subscribed to it.

    Although iTunes brought many changes to the way music was consumed at that time and consumers were excited about this new development, not everyone was thrilled with the idea. Record labels were disgruntled over losing control of how they priced their songs and many musicians and artists felt that they were not earning enough royalties from the sales of their digital music. Despite this, by 2010, iTunes was the largest music retailer worldwide.

    Many credit iTunes for revolutionizing the music industry. This was an industry plagued with and highly wary of online piracy and it suddenly had a legitimate avenue to earn money by selling digital music. In addition to this, it eliminated the need to possess physical CDs, and thus, there was no need to travel to get music from a store or a friend. More importantly, with songs priced at 99 cents, a CD costing $18 did not seem an attractive option anymore. Interestingly, iPods - powered by iTunes - became a fashionable trend in themselves.

    3 min
  • 21 April 2011 - Zoom founded

    When Zoom was launched on the 21st of April, 2011, it entered a very competitive video conferencing market. Today, it stands as one of the biggest beneficiaries of the remote work boom due to the advent of the Covid-19 pandemic. With astonishing statistics such as 300 million daily meetings and 3.3 trillion annual meetings, it is no wonder that Zoom is among the leading video conferencing giants in the world with a market cap of $78.92 billion.

    Funnily enough, Zoom was indirectly founded out of embarrassment. Eric Yuan, co-founder and CEO of Zoom, used to be the vice president of Cisco-WebEx. A year before he left the company, in feedback by customers, it was revealed that WebEx did not have a single happy customer. This was a huge wake-up call for Yuan who tried to introduce good services to customers. However, he left the company when he did not find success there and started Zoom. The aim was to build a simple but better video communication service.

    Zoom was a game-changer in the industry because of the ease it offered. All that is required is simply clicking the invitation link, eliminating the need to download software, understand the setup process, and work through the dial-in activities. In addition to this, Zoom was the first cloud-based video architecture in the world. This was to leverage public cloud platforms such as Amazon and Oracle Cloud, in order to scale business. Zoom also highlighted the significance of accessibility as it is available on laptops, Android devices, desktops, iPhones, and iPads. This service also stood out from much of its competition by offering free video hosting. Moreover, along with Zoom’s ease of use and scalability, the customers can have fun by using its filters and backgrounds - something most video conferencing services consider completely unnecessary.

    3 min
  • 8 April 1991 - Java development begins

    The development of Java, a high-level, object-oriented programming language, began on the 8th of April, 1991. An American technology company named Sun Microsystems started this project, with a team retreating to an unrevealed location to work on the development. It was initially called “Oak” and was later renamed to “Java”, as it is now popularly known. Today, Java is the number one programming language for developers and billions of devices run on this programming language.

    Java was marketed as a programming language that offered the best universal operating system to the online community. The aim was to make its applications available to all operating systems. This resolved the issues pertaining to translation between Macintoshes, Unix machines, and IBM-compatible computers. Apart from this platform independence, which was a highly celebrated and novel feature at the time, Java also offered object orientation. This essentially means that Java programs are made up of elements called objects. With Java, developers could write code that would run on virtually any machine, irrespective of the architecture or platform. While this may appear to be a simple benefit, it completely transformed the programming landscape.

    Having extensive usage, Having extensive usage, Java is being used in building Android, web, scientific applications and other software tools. Not only is this language found on desktops, mobile devices, and large-scale industry servers, it is also rapidly gaining credibility in cloud development and Internet of Things (IoT). Many of the popular websites that we regularly visit are powered by Java including YouTube, eBay, LinkedIn, Google, and Amazon. Additionally, Java has a very large and active community - a vital aspect for the survival and growth of any programming language. Decades after its release, Java shows no signs of decline and is constantly evolving by combining stability with innovation.

    3 min

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