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This episode sees the boys tackle 1 vs 1 games while hitting many a technology glitch. From a bad Skype connection for Kaner during our interview with Devonian, to multiple times the recording dropping out during the episode. So apologies in advance. But otherwise please enjoy!
Around the Board - game updates
1 vs 1 variants (& Amby's update on the webDip 2016 championship)
Interview with Devonian
In closing...
Venue: Sixteen Antlers, Brisbane
Drinks of choice:
Don't forget if you're enjoying the podcast please hop onto iTunes and give us a rating and a review so we can get the Diplomacy message out.
If you have any suggestions on what you'd like to see covered in an upcoming podcast, or something you'd like to see regularly covered, please contact us or leave your thoughts in the comments below.
Thanks to Dan Philip for his rockin' intro to the Diplomacy Games podcast.
Time to open the Diplomacy Christmas crackers! The guys discuss game etiquette and look at the variants "Atlantic Colonies" and the Australian "Mate Against Mate". Enjoy!
Diplomacy game etiquette
General chit chat
Atlantic Colonies variant
What the Doctor Recommended
The guys celebrate Christmas
Mate Against Mate variant
Don't forget if you're enjoying the podcast please hop onto iTunes and give us a rating a
Venue: The Stock Exchange Hotel, Brisbane
Drinks of choice:
Food of choice:
Don't forget if you're enjoying the podcast please hop onto iTunes and give us a rating and a review so we can get the Diplomacy message out.
If you have any suggestions on what you'd like to see covered in an upcoming podcast, or something you'd like to see regularly covered, please contact us or leave your thoughts in the comments below.
Thanks to Dan Philip for his rockin' intro to the Diplomacy Games podcast.
The guys lament their recent game eliminations, Amby's poor Bourse game play and discuss the variant USA, a Classic wrap around map including the United States as an 8th player. Enjoy!
Exploration variant update
Known World 901 tournament update
Bourse update
"What the Dr Recommended"
General chat
USA variant - because its not a war without the USA
Two new podcast segment ideas: "How does Bozo do it?" and "Diplomacy Dilemmas"
Venue: Plough Inn, Brisbane
Drinks of choice:
Don't forget if you're enjoying the podcast please hop onto iTunes and give us a rating and a review so we can get the Diplomacy message out.
If you have any suggestions on what you'd like to see covered in an upcoming podcast, or something you'd like to see regularly covered, please contact us or leave your thoughts in the comments below.
Thanks to Dan Philip for his rockin' intro to the Diplomacy Games podcast.
The guys go down many Diplomacy rabbit holes and tangents. Our main focus was the 1066 variant but we also discuss current games for Bourse, the Known World tournament, Kaner's WWIV game, new webDip variants, an update on the vDip development server and ideas for a new variant based on the American presidential election. Enjoy!
Venue: Super Whatnot, Brisbane
Drinks of choice:
Bourse update
Known World 901 tournament update
Massive webDip news!
New segment - "What the Doctor Recommended"
Kaner's WWIV game update
Variant talk: 1066
Update on new development server talk
Amby's idea for a American Presidential election variant
Coming up
Don't forget if you're enjoying the podcast please hop onto iTunes and give us a rating and a review so we can get the Diplomacy message out.
If you have any suggestions on what you'd like to see covered in an upcoming podcast, or something you'd like to see regularly covered, please contact us or leave your thoughts in the comments below.
Thanks to Dan Philip for his rockin' intro to the Diplomacy Games podcast.
In this episode the guys kick off a pub crawl and dive deep into the variants Modern Diplomacy and Sopwith, while also talking other Diplomacy stuff.
Modern Diplomacy 2 variant
"As I've played more Diplomacy over the years (including dabbling in the original board game 20 years ago when I was in high school ), I've come to enjoy gunboat games the most out of any set of rules. I'm not sure if I share others opinions that it's the "purest" form of the game, although I certainly understand that point of view. For me, it's the idea that there are more possible diverse outcomes in a gunboat game than in a normal messaging game.
When I discovered the webDip site 3 years ago, I began playing mostly normal classic games, but I discovered that most of my games resulted in similar outcomes, with either France or Germany almost always becoming the early behemoth, and the other players having to chase him down and force him into a draw. Those 2 nations seem to have been too powerfully unbalanced in their designs; just as Egypt and Rome were too weakly unbalanced in their Ancient designs; and similarly to many nations being unbalanced both ways in the World & America variants. So although I still very much enjoy the ancient variant due to the benefit of the ultra aggressive gameplay strategy (which is my preferred style), those factors led me to the Modern variant becoming my favorite.
In my opinion, the benefits of the Modern variant are that it has harnessed the happy median between certain aspects of the different variants - namely game size. 10 players (compared to the 5/7 or 17) allows for a fair amount of aggressive early gameplay, but also usually punishes players who refuse to choose any early allies. The factor of being able to build anywhere also adds a unique & fun aspect to Modern games.
In the recently completed game 'Real debate for all 2', I was Britain (a much more enjoyable nation than the Classic English counterpart). This contest was a Public Messaging Only game. I've found that the gameplay using these unique messaging rules equates much more to a gunboat game than a normal messaging game, especially among more experienced players - simply because most allied agreements & moves that can be safely conveyed publicly can also (eventually) be conveyed in a gunboat.
This specific game was enjoyable all the way through except for the fact that the (many) German players only had the decency to enter orders half the time. Indeed, there were 2 different CDs and over a dozen NMRs in that nation alone. Among the early alliances, the immediate French/German partnership was the main one that jumped out to me (due to the personal regional significance). As Britain, I did not feel the need to seek out any early allies, so I chose to remain a lone wolf. I was slowly conquering Spain and had a foothold in Scandinavia as well (hat tip to you for having crippled Russia). It was a nice gesture for you to originally offer me Murmansk, and I quickly accepted, since I felt it was high time to have an ally. I was very much enjoying my battle against a strong French/German wall, and that extra build was just what I felt I needed to gain an advantage against them. As the game progressed, I felt comfortable in leaving Murmansk unoccupied & moving 2 full spaces away from it.
Then, just as I was about to finally break through into Germany, I was dismayed to see you retake Murmansk without alerting me. Since I was already sailing through Scandinavia en route to Germany, I decided to turn a portion of my naval strength east to mount an attack against Poland in the Baltics. We quickly formed a stalemate on that front; but by that stage in the game, there were only 4 1/2 legitimate players left: Turkey (along with his protectorate nation - Ukraine), France, and the 2 of us. Turkey was quickly passing 20 SCs, and even as I was finally breaking into France, I realized that my previous chance of beating Turkey to the solo was impossible. France pointed out that the only thing I would accomplish by continuing to wipe him out would be to give Turkey (who had taken all of Italy, and was attacking France from the southeast) an easier solo. He was in desperate straits, but also quite right, so I immediately ceased my hostility against him and you, and the 3 of us made peace to turn our combined efforts against Turkey/Ukraine. And the rest, as they say, is history.
I've always personally had the habit of trying to master a certain strategy game/puzzle (and often even one specific aspect of said game) before moving onto the next game or activity. So I think that's the only reason that I haven't gotten around to exploring the vDip variants yet; but I certainly plan to in the near future."
Sopwith
Kaner and Amby kick off their pub crawl by moving from Brew to John Mills Himself. JMH pride themselves on their locavore menu with all drinks produced within 250 kilometers, except for their Tasmanian whiskeys (40 mins 25 seconds)
After a discussion on drinks Kaner moves the conversation onto the Sopwith variant:
Venue: Pub crawl - Brew then John Mills Himself, Brisbane
Drinks of choice:
Don't forget if you're enjoying the podcast please hop onto iTunes and give us a rating and a review so we can get the Diplomacy message out.
If you have any suggestions on what you'd like to see covered in an upcoming podcast, or something you'd like to see regularly covered, please contact us or leave your thoughts in the comments below.
Thanks to Dan Philip for his rockin' intro to the Diplomacy Games podcast.
The guys after quibbling about what episode this is, start talking about how Kaner’s new hipster beard is a clever ploy based on Diplomacy principles to get his wife to allow him to keep his moustache.
For any new listeners, Kaner and Amby get together and record these in a bar for a bit of atmosphere. So power on past our usual chit-chat as it doesn’t take long to get into Diplomacy talk:
2012 WebDiplomacy World Cup Championship interview
Useful info:
Kaner's Youtube video of the game animated season after season:
And don't forget to also check out (as mentioned in the interview) captainmeme's incredible analysis of the highs and lows of each player's game.
Note: due to the various technical constraints (and user error by Amby) the interview was recorded in Mono rather than Stereo. And because we’re such cheap bastards and edit this on freeware, the whole track had to be stepped down to Mono. So apologies if it doesn’t sound as good as our other episodes.
Venue: Brew, Brisbane
Drinks of choice:
Don't forget if you're enjoying the podcast please hop onto iTunes and give us a rating and a review so we can get the Diplomacy message out.
If you have any suggestions on what you'd like to see covered in an upcoming podcast, or something you'd like to see regularly covered, please contact us or leave your thoughts in the comments below.
Thanks to Dan Philip for his rockin' intro to the Diplomacy Games podcast.
This episode was recorded back-to-back with episode 3's discussion of Rinascimento and Bourse. As a result we'd already had a number of drinks. And then we drank some more. So in this episode apologies in advance as the guys get a bit pissy while discussing the wonderful world of Diplomacy. This probably explains why Amby gets rather excited when he discovers from Kaner the "Finished" button within each variant's page. Kaner reciprocates saying he learnt about the archived maps from within any game from Amby.
Kaner and Amby get into this amazing map that makes this variant one with both the most players (35 or 36 depending on the version you play), and due to the number of territories and SC's its also often one of the longest maps to play:
Google Translate Diplomacy - when you feel like an entertaining game of Diplomacy
Next after yet some more drinks the guys move onto Google Translate Diplomacy.
Venue: Regatta Hotel, Brisbane
Drinks of choice:
Don't forget if you're enjoying the podcast please hop onto iTunes and give us a rating and a review so we can get the Diplomacy message out.
If you have any suggestions on what you'd like to see covered in an upcoming podcast, or something you'd like to see regularly covered, please contact us or leave your thoughts in the comments below.
Thanks to Dan Philip for his rockin' intro to the Diplomacy Games podcast.
In episode 3 we look at the Italian Renaissance variant Rinascimento. What's great about it, what's bad about it, and how based on recent Forum talk it can be improved. Then its onto a game inside a game (how very enigmatic), with the variant Bourse.
Venue: Regatta Hotel, Brisbane
Drinks of choice:
The guys discuss their history with the Regatta Hotel, with Amby once working in the drive-through bottleshop that no longer exists and Kaner regularly playing Backgammon there (who knew he played something other than Diplomacy!)
The Italian Renaissance variant - Rinascimento
Kaner and Amby both love this variant created by Emmanuele Ravaioli (Tadar es Darden). Here's what they have to say about this fun filled jaunt through the Italian countryside:
A variant inside a variant - Bourse Diplomacy
Next after topping up drinks, we jump into Bourse - a game that can be played just by the players on the map, or them and anyone wanting to play via the forum, or even people just in the forum:
If you have any suggestions on what you'd like to see covered in an upcoming podcast, or something you'd like to see regularly covered, please contact us or leave your thoughts in the comments below.
Thanks to Dan Philip for his rockin' intro to the Diplomacy Games podcast.
In this episode we check out the Fog of War variant of Classic, talk about the role of Mods and what to bring to their attention and conclude with new development server talk that may get variants up and running again for the Dip community!
Apologies up front on how the ambiance gets louder and louder as more people arrive in the pub! If this pisses you off too much a) go have a drink or two yourself or b) let us know to go somewhere quieter!
How do Moderators (Mods) work?
Both Kaner and Amby have been Mods in the past for vDip, they discuss their prior experience and how it varies between vDip and webDip:
Variant focus - Fog of War
We then turn our attention to the Fog of War variant on vDiplomacy:
New development server talk
Finally we talk about variant development and news from CaptainMeme (vDip mod and regular on webDip) that while the vDip Lab is pretty much dead, a new test server for development is being slowly created in the background. This is some really cool news that could see new variants created again that won't crash vDip. The guys talk about how this could impact on new variants, including suggestions on webDip on air support, Classic with neutral armies, Kaner's Mongolian variant and Amby's ideas on making a massive Cold War variant.
In conclusion we tempt you again about having some of the main players from the webDiplomacy 2012 championship game being in episode 3.
If you have any suggestions on what you'd like to see covered in an upcoming podcast, or something you'd like to see regularly covered, please contact us or leave your thoughts in the comments below.
Venue: The Gresham Hotel, Brisbane
Drinks of choice:
Thanks to Dan Philip for his rockin' intro to the Diplomacy Games podcast.
Welcome to Diplomacy Games! In episode 1 we introduce the podcast and hosts Kaner and Amby and why we play Diplomacy online. Then we jump into discussing in detail the Diplomacy variant Known World 901.
But for starters, a little about ourselves - Kaner and Amby. We discuss our background and experience with playing Diplomacy. We get into the early days of playing, from face-to-face to rather embarrassing first ever opening moves when playing online. We also explain why the podcast is recorded over a few drinks in a bar.
Next up we give a bit of a high level overview of the type of things each of our episodes may cover, including:
We go deep into the variant Known World 901 by David E. Cohen, and on-boarded to vDiplomacy by Kaner. We cover:
Finally we discuss the WebDiplomacy 2012 World Cup championship, a game that took three and a half years to complete. We're lining up a number of the key players to discuss this mammoth Diplomacy gaming effort in an upcoming interview.
Visit our website for the show notes for this episode.
Venue: Grand Central Hotel, Brisbane
Drinks of choice:
And a big thanks to Dan Philip for our rockin' intro music!
If you have any suggestions on what you'd like to see covered in an upcoming podcast, or something you'd like to see regularly covered, please contact us.
From the publisher's feed