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Remedy Entertainment’s Mikael Kasurinen joins Ted to discuss his studio's approach to handling the current pandemic, his game design philosophy, creating and nurturing an overarching vision, taking risks on key design choices, and how Remedy has evolved from working on a single project to multiple productions at once.
Kasurinen is best known for being the Game Director behind Remedy Entertainment’s Control and Quantum Break as well as the lead designer for Battlefield 4 and Alan Wake.
Are you a fan of the show? We need your help! Please take a moment to fill out this quick listener survey.
Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.
By Academy of Interactive Arts & Sciences4.8
189189 ratings
Remedy Entertainment’s Mikael Kasurinen joins Ted to discuss his studio's approach to handling the current pandemic, his game design philosophy, creating and nurturing an overarching vision, taking risks on key design choices, and how Remedy has evolved from working on a single project to multiple productions at once.
Kasurinen is best known for being the Game Director behind Remedy Entertainment’s Control and Quantum Break as well as the lead designer for Battlefield 4 and Alan Wake.
Are you a fan of the show? We need your help! Please take a moment to fill out this quick listener survey.
Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.

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