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Dishonored came out in 2012 and has been sitting in the backlog ever since. In this episode, Lennon and David kick off their Dishonored series to find out if Arkane Studios' steampunk stealth classic still holds up in 2026. They cover the plague ridden city of Dunwall and why the art style makes a fourteen year old game look more timeless than most modern releases, the chaos system and how your playstyle genuinely shapes the world around you, the supernatural abilities and why the outsider's powers give the whole thing a BioShock flavour that works in its favour, and the three different endings and what it actually takes to reach each of them. They also get into Corvo as a protagonist, the loyalist betrayal and whether it lands, the pacifist route and why it is arguably the hardest way to play the game, and the level design and the small sandboxes that reward a second and third playthrough.
By Heaps GoodDishonored came out in 2012 and has been sitting in the backlog ever since. In this episode, Lennon and David kick off their Dishonored series to find out if Arkane Studios' steampunk stealth classic still holds up in 2026. They cover the plague ridden city of Dunwall and why the art style makes a fourteen year old game look more timeless than most modern releases, the chaos system and how your playstyle genuinely shapes the world around you, the supernatural abilities and why the outsider's powers give the whole thing a BioShock flavour that works in its favour, and the three different endings and what it actually takes to reach each of them. They also get into Corvo as a protagonist, the loyalist betrayal and whether it lands, the pacifist route and why it is arguably the hardest way to play the game, and the level design and the small sandboxes that reward a second and third playthrough.