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Dead Rising 2 Off the Record swaps Chuck Greene for Frank West in a what-if retelling of Fortune City's zombie outbreak, and Lennon and David break down whether the fan service holds up, covering the photography mechanic returning, the story's plot holes, an absolutely deranged number of looters, and why the vanilla Dead Rising 2 is still the better experience. Next week, they start a new trilogy with Gears of War 1.
Dead Rising 2 drops Frank West's camera and replaces it with Chuck Greene, a motocross dad racing against the clock to keep his zombie-bitten daughter alive across the neon-soaked casino floors of Fortune City, and Lennon and David break down why Blue Castle Games' 2010 sequel still holds up as one of the best examples of a sequel that expands on its predecessor without losing what made it great. They cover Fortune City, the combo weapons, the psychopaths, the money economy, Case Zero, and why Rebecca Chang deserved better.
Frank West has covered wars you know, and Lennon and David revisit Dead Rising one across both the 2006 original and the Deluxe Remaster to find out if Capcom's shopping mall zombie survival classic still holds up twenty years later. They cover the survivor AI, the psychopaths, the tonal changes in the remaster, Frank's new voice, and why this game's premise still hits differently to almost anything else out there.
Wolfenstein Youngblood has the Wolfenstein name, the Paris setting, Nazi-killing gunplay that feels as good as The New Colossus, and almost nothing else that made the previous two games great. Lennon and David break down the bullet sponge enemies, the aimless hub world backtracking, and the twin protagonists who feel like they wandered in from a different franchise.
Wolfenstein The New Colossus picks up where The New Order left off and improves on it in nearly every way, as Lennon plays it for the first time and David revisits it to find out if Machine Games' 2017 sequel still holds up in 2026.
Wolfenstein The New Order drops BJ Blazkowicz into an alternate 1960 where the Nazis won World War II, and Lennon plays it for the first time while David revisits it to find out if Machine Games' 2014 FPS revival still holds up in 2026. The dual wield machine guns, the brutal pacing and the genuinely interesting alternate history setting all land.
Prototype 2 is bigger, slicker and more fun than the original in pretty much every way, and Lennon plays it for the first time while David revisits it to find out if James Heller's revenge story holds up better than Alex Mercer's edgelord origin in 2026.
Prototype is a 2009 open world action game where you play as Alex Mercer, an amnesiac shapeshifter tearing through a virus-ravaged New York City, and Lennon plays it for the first time while David revisits it to find out if the chaotic hack and slash still holds up in 2026. The gameplay absolutely slaps, the story is a product of its time, and there are an unreasonable number of orbs.
Lennon plays Metal Gear Solid 2 for the first time while David revisits it, and they break down Kojima's bold bait-and-switch with Raiden, the leap in visual quality from the PS1, and whether a game this dense and dramatic still holds up in 2026.
Lennon & David revisit Metal Gear Solid, and they break down whether Hideo Kojima's 1999 stealth classic still holds up in 2026, covering the dense story, iconic boss fights, Psycho Mantis, the codec system, and why the voice acting remains next level for a PlayStation One game.
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