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Naughty Dog is back again with their epic conclusion , Will Lennon and David survive the brutal wasteland to see if Jak 3 still holds up in 2026.
Naughty Dog took their charming PS2 platformer and somehow turned it into a kid-friendly GTA with time travel, and Lennon and David think it absolutely works. They cover the tonal shift, the upgraded gunplay and combat, Baron Praxis as a standout villain, the plot twists, and whether Jak 2 still holds up in 2026.
Naughty Dog's 2001 platformer sits in Crash Bandicoot's shadow, but Lennon and David find out pretty quickly that Jak and Daxter: The Precursor Legacy has more than enough to stand on its own. They cover the seamless open world, the movement, the collectathon design, Easter eggs hiding in the Forbidden Jungle and Goal and Maia's Citadel, and whether a twenty five year old PS2 classic still holds up in 2026.
In this week's episode, Lennon & David finally tackle the anticipated sequel Darksiders 3... and boy, do we have our thoughts on this game.#darksiders3
Darksiders 2 was the most expensive game ever made at the time of release, and Lennon and David think the budget shows. They cover the loot system and RPG mechanics, death as the standout horseman, Jesper Kyd's score, and why this game proves the series can stand on its own.
Darksiders had one of gaming's most interesting premises, a Horseman of the Apocalypse clearing his name across a ruined earth caught between heaven and hell, but does the 2010 cult classic still hold up in 2026? Lennon and David cover the combat, the level design, Mark Hamill as the Watcher, the ending that sets up the whole series, and why a game this packed with inspiration from God of War, Zelda and Blizzard IP somehow adds up to less than the sum of its parts. Next week, the horseman Death gets his turn in Darksiders 2.
Dishonored Death of the Outsider is a short standalone expansion that wraps up the Dishonored story by following Billie Lurk and her mentor Daud on a mission to kill the Outsider himself. Lennon and David cover the removal of the chaos system, Billie as a protagonist, the level design highlights, and whether a four to five hour campaign can still justify its place in the series.
Dishonored 2 picks up sixteen years after the original, with Empress Emily overthrown and either Emily or Corvo fighting their way back to the throne through the sun-soaked streets of Karnaca. Lennon and David cover the dual protagonist system, the upgraded level design, the chaos system, and whether Arkane's 2016 sequel still holds up in 2026. The gameplay is the star of the show, but does the story keep up?Check out our Gaming Podcast here: - Spotify: https://tinyurl.com/5f68s9h9- Apple: https://tinyurl.com/565fh6r9Join our Discord server - https://discord.gg/ZjCWRqWC
Dishonored came out in 2012 and has been sitting in the backlog ever since. In this episode, Lennon and David kick off their Dishonored series to find out if Arkane Studios' steampunk stealth classic still holds up in 2026. They cover the plague ridden city of Dunwall and why the art style makes a fourteen year old game look more timeless than most modern releases, the chaos system and how your playstyle genuinely shapes the world around you, the supernatural abilities and why the outsider's powers give the whole thing a BioShock flavour that works in its favour, and the three different endings and what it actually takes to reach each of them. They also get into Corvo as a protagonist, the loyalist betrayal and whether it lands, the pacifist route and why it is arguably the hardest way to play the game, and the level design and the small sandboxes that reward a second and third playthrough.
Batman Arkham Knight is the final chapter of one of gaming's greatest trilogies, but does Rocksteady's 2015 send-off still hold up in 2026? In this episode, Lennon and David close out the Arkham series to find out if the biggest and most ambitious entry in the franchise still delivers over a decade later. They cover the darker, grittier tone that sets this apart from Asylum and City, the Joker's brilliant return as a psychological presence haunting Batman's mind, Scarecrow's evolution from cartoony villain to genuinely terrifying threat, and the Jason Todd reveal and whether the game earns it. They also get into the fear multi-takedown and why it might be the single best addition to the combat system across the whole trilogy, the controversial Batmobile and the fine line between cool inclusion and overreliance, the moment Scarecrow unmasks Batman in front of the entire world, and Poison Ivy's surprisingly earned sacrifice.
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