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Does AC3 still hold up in 2026? We revisit Assassin’s Creed 3 and Connor’s divisive story.In this video, we replay Assassin’s Creed 3 to see whether AC3 deserves its reputation or its criticism. From Connor’s monotone rage and the Haytham twist, to the American Revolution setting, naval combat foundations, and that controversial Desmond ending, we break down what works and what falls apart.Is Assassin’s Creed 3 underrated, or did Ubisoft derail the modern-day story here? We discuss the AC3 Remastered version, combat changes, mission design, multiplayer, and whether Connor holds up outside Ezio’s shadow.
Dead Island 2 drops you into a quarantined Hollywood and asks one question: is it actually good?In this episode, Lennon & David break down Dead Island 2 and whether this zombie sequel delivers on its brutal LA premise. Set in a quarantined, zombie-infested Hollywood, the game trades open-world sprawl for handcrafted zones like Beverly Hills and Venice Beach. We dive into the gore system, melee combat, card-based progression, story focus, and how its dark comedy tone reshapes the series.We also cover returning character Sam B, the Easter eggs hidden across Hollywood Boulevard, and whether the repetitive quest design and weak gunplay drag the experience down.Is Dead Island 2 just polished chaos, or does it lack depth beneath the blood-soaked surface?
In today's video, Lennon & David revisits Dead Island Riptide to see whether it deserves a second chance in 2026. What we found is a game that feels like a glorified expansion: clunky combat, aggressive difficulty spikes, padded mission design, poor navigation, buggy systems, and a paper-thin story stretched across an oversized map.We break down why Riptide feels worse than the original Dead Island, how its RPG structure clashes with its forced urgency, why co-op can’t save its core design, and how Techland’s later work on Dying Light highlights just how flawed this sequel is. From broken AI and recycled horde sections to baffling design choices and immersion-killing bugs, this is an unfiltered verdict.If you’re revisiting Dead Island Riptide, curious how it compares to Dead Island 1, or wondering whether it’s worth playing before Dead Island 2, this episode is for you.
Dead Island was a zombie game we all loved back in the Xbox 360 era, especially in co-op. But replaying it now in 2026 tells a very different story. In this episode, David & Lennon revisit Dead Island Definitive Edition to see how it actually feels today, from the clunky combat and awkward gunplay to the infamous voice acting, uneven story, and surprisingly influential design choices that eventually led to Dying Light.We break down what Dead Island gets right, where it completely falls apart, and whether nostalgia is doing most of the heavy lifting. We also talk about how the game compares to modern zombie titles, why the single-player experience struggles today, and why co-op might be the only reason to revisit it at all.
Crysis 3 still looks incredible in 2026, but does it actually hold up as a game?In this episode of Does This Game Still Hold Up?, we revisit Crysis 3, the final chapter in Crytek’s FPS trilogy, to see how it plays today. From Prophet’s return to a ruined New York trapped under the CELL dome, to the Alpha Ceph plot, the nanosuit upgrades, and the introduction of the bow, we break down what works and what really doesn’t.We talk refined gunplay, stealth vs power fantasy, semi-open level design, the short campaign length, and why Crysis 3 is still incredibly fun to play even when the story starts falling apart. We also compare it directly to Crysis 2, discuss which game handles its ideas better, and why this finale feels more polished mechanically but messier narratively.
In today's episode, Lennon & David revisit Crysis 2 to see if Crytek’s alien invasion, Nanosuit power fantasy, and Prophet’s legacy still land today.Set in a ruined New York City, Crysis 2 drops you into the boots of Alcatraz, fused with Prophet’s Nanosuit and thrown into a war between alien Ceph forces and the CELL corporation. We break down how the campaign plays now, from the tighter gunplay and console-focused controls to the shift away from Crysis 1’s open jungle design into dense, cinematic urban combat.This episode covers the story and its Prophet twist, the New York setting, gameplay feel, stealth vs guns-blazing playstyles, Nanosuit upgrades, presentation, music, Easter eggs, and whether the remastered version genuinely improves the experience. We also talk about pacing issues, standout set-pieces, and why Crysis 2 feels more accessible and satisfying than its predecessor.
In this week's episode, David & Lennon revisit Crysis (2007) to see whether its legendary visuals, sandbox gameplay, and iconic nanosuit still hold up today.We break down our full experience replaying Crysis 1, from its jungle-based open levels and experimental gunplay to the sudden alien twist that reshapes the campaign. We dig into what actually holds up, what feels dated, and why characters like Prophet remain memorable despite a paper-thin story.If you’re replaying the Crysis trilogy, considering the remastered version, or wondering how Crysis compares to modern FPS design, this is an honest, no-filter discussion.Does Crysis still hold up in 2026? Let us know where you land in the comments.
Does Far Cry 3 still hold up in 2025? In today's video, Lennon & David revisit Ubisoft’s most iconic open world FPS game featuring complex characters like Vaas, Hoyt, and Jason Brody.Far Cry 3 is often remembered as the moment Ubisoft perfected the open-world formula... but does it actually still deserve that reputation in 2025? In this episode of Does This Still Hold Up?, we revisit Far Cry 3 to break down its story, gameplay, villains, and legacy.We dive deep into Jason Brody’s controversial descent into madness, why Vaas became one of gaming’s most iconic antagonists, and whether Ubisoft’s design choices still feel innovative or painfully familiar today. From outpost captures and radio towers to set-piece missions, skill trees, hunting, and fire physics - we separate nostalgia from reality.We also cover Far Cry 3’s endings, its weaker third act, multiplayer and co-op modes, and a hand-picked selection of clever Easter eggs linking the game to Assassin’s Creed, BioShock, and more. If you’ve ever wondered whether Far Cry 3 was truly the peak of the series, or just the beginning of Ubisoft’s formula - this is the definitive revisit.
Does Far Cry 2 still hold up today? Well, in today's video Lennon & David revisit Ubisoft’s most unforgiving entry - the brutal, malaria-ridden hunt for the Jackal - to see whether this 2008 classic still works in 2025. From its immersive African setting to jamming weapons, chaotic fire physics, and a surprisingly bleak story, we break down how Far Cry 2 compares to modern open-world shooters.We cover the narrative, setting, gameplay systems, the buddy mechanics, weapon degradation, and why this game is still so divisive today. Whether you're a longtime fan or discovering it for the first time, this deep dive explores how Far Cry 2 became the most polarizing game Ubisoft ever released.#farcry2 #thejackal
Far Cry (2004) was the beginning of one of gaming’s biggest franchises, but does it actually hold up in 2025? In this episode, David & Lennon revisit the original Far Cry and Far Cry Classic games to see how Jack Carver’s first adventure plays today. From Crytek’s tech showcase roots to Ubisoft’s later remaster, we compare visuals, gameplay, AI, difficulty spikes, and the many re-releases and spin-offs this game spawned.We break down the story, the tropical island setting, the infamous stealth system, mutant enemies, and why this game feels so different from later Far Cry titles. If you played Far Cry back in 2004 — or only know the series from Far Cry 3 onward — this deep dive will show exactly how the franchise began.Stick around for the verdict on whether Far Cry 1 still holds up today, and let us know your experience with the original Crytek classic.
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