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Batman Arkham City is one of the most beloved sequels in gaming history, but does Rocksteady's 2011 follow-up still hold up in 2026? In this episode, Lennon and David continue their Batman Arkham series with Arkham City to find out if the game that expanded Gotham into an open world super prison still delivers. They cover the layered story juggling Hugo Strange, the League of Assassins and the Joker, why the Batman and Joker dynamic remains the heart of the game despite the crowded rogues gallery, and whether Rocksteady threaded the needle with so many moving pieces. They also get into the expanded combat and gadgets, Catwoman as a playable character, the standout Mr. Freeze boss fight and its adaptive AI, the side content and how it handles iconic villains like Hush, Zsasz and Calendar Man without cluttering the main story, and whether the Joker's ending was the most shocking in gaming.
Batman Arkham Asylum kicked off one of the greatest trilogies in gaming history, but does Rocksteady's 2009 classic still hold up in 2026? In this episode, Lennon and David kick off their Batman Arkham series with Arkham Asylum to find out if the game that defined the superhero genre still delivers. They cover the claustrophobic island setting, the free-flowing combat system and why almost no game has matched it since, the predator stealth sections, and why the Scarecrow sequences are still some of the most unsettling moments in gaming. They also get into Mark Hamill's Joker, Kevin Conroy's final legacy as Batman, Killer Croc's genuinely terrifying design, the Riddler trophies, Batman's questionable commitment to his no-killing rule, and the hidden Arkham City concept art Easter egg that the developers had to point players towards themselves.
The Mass Effect trilogy ends here, but does it go out on a high? In this episode, Lennon and David close out their Mass Effect run with Mass Effect 3 to find out if BioWare's galaxy-wide finale still holds up in 2026. They cover the story, the Reaper invasion and why it loses some of its urgency, the changes to the Paragon and Renegade system, and the incredible character send-offs that make this game worth the journey alone. They also get into Javik as the standout companion of the trilogy, the controversial red, blue and green endings, the indoctrination theory, why the Illusive Man is a shadow of himself compared to Mass Effect 2, and the story payoffs that only land if you have played all three games.
Mass Effect 2 is widely considered one of the greatest sequels ever made, but does it still hold up in 2026? In this episode, Lennon and David continue their Mass Effect trilogy playthrough to find out if BioWare's magnum opus still delivers. They cover the story, the overhaul to combat and the Paragon and Renegade system, and why the loyalty missions carry more weight than the main story itself. We also get into every companion in the roster, the romance options, standout missions including the Derelict Collector Ship and the rogue VI quest, and why the suicide mission remains one of the greatest final missions in gaming.
The Mass Effect trilogy begins here, but does the game that started it all still hold up in 2026? In this episode, Lennon and David kick off their Mass Effect series with Commander Shepard's debut to find out if BioWare's landmark space opera is worth your time nearly two decades later. We cover the story, the Reaper threat, Saren as a villain, the Paragon and Renegade system, and what makes the companion roster so memorable. They also get into the combat, the Legendary Edition upgrades, standout missions, Easter eggs, and the big decisions that split their playthroughs from the start. If you grew up with the Mass Effect trilogy or are coming to it completely fresh, this is the honest verdict on whether the game that changed sci-fi RPGs forever still deserves the praise.
The Prince of Persia trilogy ends here, but does it go out with a bang or a whimper?
In this episode, Lennon & David revisit Prince of Persia: The Two Thrones to find out if the final chapter of the Sands of Time trilogy still holds up in 2026. They cover the story, the return of Farah and the Vizier, the Dark Prince mechanic, the new stealth kills and parkour additions, and whether the Babylonian setting can match what came before it. They also get into performance issues, Easter eggs and the eternal debate of where this game sits in the trilogy.If you grew up with the Sands of Time trilogy or are coming to it fresh, this is the honest verdict on whether The Two Thrones deserves its place as the grand finale.
In today's episode, Lennon and David are back on the Sands of Time trilogy and Warrior Within is a different beast entirely. The Dahaka, the dual-wield combat, the past and present time mechanics, two endings, a Monica Bellucci voice credit nobody talks about, and a game that somehow got made in one year. Does it hold up in 2026? Yeah. Yeah it really does.
In today's episode, Lennon & David revisit the 2003 classic to find out if this PS2 masterpiece still holds up, and the answer might surprise you. From the Dagger of Time's rewind mechanic to the surprisingly seamless parkour and combat, Sands of Time laid the foundation for Assassin's Creed and changed gaming forever. We're going through the story, gameplay, setting, and presentation to give our full verdict on whether this Prince of Persia trilogy opener deserves a spot in your 2026 playlist.
Assassin’s Creed Rogue might be the most underrated game in the entire Assassin’s Creed series. In today's episode, Lennon & David have replayed AC Rogue in 2026 to see if it actually holds up or if it was always overshadowed by Assassin’s Creed Unity.We break down Assassin’s Creed Rogue from start to finish, including Shay Cormac’s Templar story, the gameplay changes from Black Flag, the assassin hunter mechanics, ship combat, stealth upgrades, and how the game connects directly to Assassin’s Creed Unity.We also discuss why AC Rogue may secretly be the best entry in the Rebel Collection trilogy, how its story reframes the Assassin vs Templar conflict, and whether Ubisoft accidentally made one of the tightest Assassin’s Creed games ever.
Is Assassin’s Creed IV Black Flag a better pirate game than an Assassin’s Creed game? In today's episode, Lennon & David dive into Edward Kenway’s character arc, the Assassin vs Templar conflict, the Sage storyline, and the controversial modern day sections. We also unpack the naval combat loop, upgrading the Jackdaw, hunting legendary ships, tailing missions, and why AC Black Flag still feels fresh more than a decade later.From Blackbeard and the Golden Age of Piracy to ship battles and sea shanties, this is our full discussion on whether Assassin’s Creed still works when it leans hard into pirates.Let us know if AC Black Flag is your favourite Assassin’s Creed and whether Edward Kenway carries this game for you.
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