DragonLance Saga

DM101: Player Types – Gaming


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Welcome to Dungeon Mastering 101, my Dungeon Mastering course based on over 30 years of experience. In this series I will share my failures and successes and the lessons learned along the way. In this episode, I will cover player types. This includes understanding and catering to each, with a focus on the group dynamic.

https://youtube.com/live/hN7JDLc36dY
Transcript
Intro

Welcome to my third DragonLance Saga, Dungeon Mastering 101 episode! It is Palast, Darkember the 17th, my name is Adam and today I am continuing my Dragonlance Gaming series all about Dungeon Mastering. Knowing the various types of players helps you anticipate and manage them in your game preparation and throughout the game itself.

Don’t forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance media, using my affiliate links. All links are in the description below.

Discussion
1. Actor

Core Motivation: Embodying a character’s personality, voice, and emotional journey.

Behaviors:

  • Speaks in character, uses voices, sometimes costumes.
  • Builds personality-rich backstories and motivations.
  • Enjoys dialogue-heavy scenes with NPCs and PCs.
  • Rolls for “unexpected” social or flavor actions (Bard behavior).
  • How to Engage:

    • Provide deep roleplaying encounters.
    • Use their backstory in the campaign.
    • Include expressive NPCs and dramatic scenes.
    • Highlight narrative effects even in combat.
    • Pitfalls to Watch:

      • Over-roleplaying that slows the session.
      • Using “but that’s what my character would do” to justify disruptive choices.
      • 2. Explorer

        Core Motivation: Discovering new locations, secrets, lore, and world detail.

        Behaviors:

        • Asks for environmental details, maps, names, and cultures.
        • Investigates ruins, mysteries, and world history.
        • Enjoys atmosphere as much as plot or combat.
        • Moves the party onward in search of the next unknown.
        • How to Engage:

          • Present vivid locations, cultural lore, secrets, and treasure clues.
          • Reward curiosity with discoveries.
          • Use evocative descriptions, maps, props, and handouts.
          • Pitfalls to Watch:

            • Exhausting the table or DM with excessive micro-detail requests.
            • Using world-knowledge metagaming to “solve” exploration.
            • 3. Instigator

              Core Motivation: Making things happen fast — chaos, risk, and impulsive action.

              Behaviors:

              • Opens trapped chests “just to see what happens.”
              • Provokes NPCs, triggers encounters prematurely.
              • Saves sessions from lulls with decisive action.
              • Loves consequences — even bad ones.
              • How to Engage:

                • Include tempting objects, risky levers, feisty NPCs.
                • Let their actions shift the environment or escalate danger.
                • Allow chaos without wiping the party.
                • Pitfalls to Watch:

                  • Getting the group killed.
                  • Derailing sessions with constant impulsive sabotage.
                  • 4. Power Gamer

                    Core Motivation: Mechanical power, leveling, cool abilities, and “winning.”

                    Behaviors:

                    • Optimizes builds with math and system mastery.
                    • Chases magic items, combos, and new abilities.
                    • Focuses more on character power than story.
                    • How to Engage:

                      • Offer magic items as hooks.
                      • Provide encounters that spotlight their mechanics.
                      • Give quantifiable progression (XP, milestones, ranks).
                      • Pitfalls to Watch:

                        • Overshadowing less-optimized players.
                        • Hoarding treasure or treating party as sidekicks.
                        • 5. Slayer

                          Core Motivation: Combat adrenaline — defeating monsters and unleashing destruction.

                          Behaviors:

                          • Chooses simple, direct options to get into the fight fast.
                          • Enjoys mowing through enemies and seeing vivid descriptions of carnage.
                          • Has little patience for long social or puzzle scenes.
                          • How to Engage:

                            • Drop unexpected fights when boredom sets in.
                            • Mix simple battles with tactical ones.
                            • Describe damage and action vividly.
                            • Give them initiative-tracking or combat-flow roles.
                            • Pitfalls to Watch:

                              • Killing NPCs who are meant to be talked to.
                              • Pushing past story content just to reach combat.
                              • 6. Storyteller

                                Core Motivation: Contributing to a larger narrative and seeing the plot unfold.

                                Behaviors:

                                • Writes extensive PC backstories tied to the world.
                                • Enjoys recurring characters, foreshadowing, and themes.
                                • Prioritizes story cohesion over rules or optimization.
                                • How to Engage:

                                  • Use their backstory to shape adventure arcs.
                                  • Ensure every session advances the plot.
                                  • Build NPCs with motives and connections to uncover.
                                  • Pitfalls to Watch:

                                    • Trying to become the “main character” of the whole campaign.
                                    • Steering other PCs’ actions to fit their ideal story.
                                    • 7. Thinker

                                      Core Motivation: Tactical planning, puzzles, logical solutions, minimizing risk.

                                      Behaviors:

                                      • Treats encounters as puzzles to solve.
                                      • Prefers careful plans to impulsive action or acting in character.
                                      • Enjoys outsmarting the scenario more than combat itself.
                                      • How to Engage:

                                        • Include mysteries, tactical puzzles, and layered challenges.
                                        • Reward planning with shortcuts or one-sided victories.
                                        • Give time to think between choices.
                                        • Pitfalls to Watch:

                                          • Paralyzing the party with over-analysis.
                                          • Commanding others like pieces on a chessboard.
                                          • 8. Watcher

                                            Core Motivation: Enjoying the social environment more than the game mechanics.

                                            Behaviors:

                                            • Shows up for friends rather than immersion.
                                            • Quiet, laid-back, rarely initiates.
                                            • Happy to follow the group’s lead and fill needed roles.
                                            • How to Engage:

                                              • Provide gentle prompts when decisions involve them.
                                              • Don’t force deep involvement or spotlight moments.
                                              • Give simple but meaningful ways to participate.
                                              • Pitfalls to Watch:

                                                • Getting distracted (phones, TV).
                                                • Wandering off during critical moments.
                                                • Summary Table (Ultra-Condensed)
                                                  Type
                                                  Core Desire
                                                  XDM Parallel
                                                  Best Feed
                                                  Watch Out For
                                                  Actor
                                                  Embody a character
                                                  Bard
                                                  Roleplay scenes, NPC interactions
                                                  Over-roleplaying, disrupting
                                                  Explorer
                                                  Discover the world
                                                  Bard (setting focus)
                                                  Lore, maps, secrets
                                                  Detail overload
                                                  Instigator
                                                  Make things happen
                                                  Warrior (impulsive action)
                                                  Risky toys, reactive world
                                                  Party death, derailment
                                                  Power Gamer
                                                  Maximize effectiveness
                                                  Calculator
                                                  Items, level-ups, mechanics
                                                  Overshadowing others
                                                  Slayer
                                                  Combat excitement
                                                  Warrior
                                                  Lots of fights, vivid action
                                                  Murder-hoboing
                                                  Storyteller
                                                  Big-picture narrative
                                                  Bard (story flourishes)
                                                  Plot arcs, callbacks, NPC ties
                                                  Spotlight hogging
                                                  Thinker
                                                  Solve problems
                                                  Calculator
                                                  Puzzles, tactics, planning
                                                  Analysis paralysis
                                                  Watcher
                                                  Social participation
                                                  Casual spirit
                                                  Low-pressure engagement
                                                  Distracting others
                                                  Outro

                                                  And that’s it for this episode of Dungeon Mastering 101, Player Types! Do you have any tips or tricks based on your experience as a player or Dungeon Master? Was I off base on any of my suggestions? Feel free to email me at [email protected] or leave a comment below. 

                                                  Thank you for tuning in. Don’t forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance Gaming materials, using my affiliate link. All links are in the description below. Thank you Creator Patron Aaron Hardy and Developer Patron Chris Androu!

                                                  This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).

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