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This week the group meets a mysterious contact of Gramp's whose nature leads to a moral debate, but not before they get to shenanigans in Fullmoon Port.
The party encounters a frightening adventurer at Glory's mansion, but it is not clear if he is a friend or foe. Find out in this week's exciting episode of what is now DM+4!
Having defeated the demon atop the tower, the party must now explore the rest of the tower. But first, they find a mysterious bag... What's in store for the party of adventurers? Stay tuned.
As Shakra, Raven and Gramps continue to explore the lighthouse, Shakra's paranoia leads to conflict in the group. At the same time, some of Ravens poor decisions come back to haunt him. Will all this prove to be too much for the party? Stay tuned to find out!
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