DnD Tonight Podcast

DnD Tonight Podcast

By Dungeon Master - Derek MattesonLeisureHobbies
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DnD Tonight Podcast episodes

  • EP17 – Zabuza’s Motives
    Our heroes have some thing that they haven't had very much of in their travels so far, Time. They gather their gear and some information about the state of things before the head back out on the road. The mysterious message Merlin received comes to his mind again, but wait there's someone waiting for them in those shadows.
    1 hr 5 min
  • EP16 – Back to Brentwood
    Still somewhat confused by what's going on that's causing the animals of the woods to be aggressive, the party finishes their journey to Brentwood where they are planning to grab supplies and head out on a far more difficult trip to Scale Ridge. But maybe they have a new ally for the trip.
    1 hr 26 min
  • EP15 – Blink Dogs
    After being run out of Wight our heroes are on the road again with little sleep under their belts and a long way to Brentwood. It will take them a couple of days travel to get back to the safety Brentwood. They keep a eye on the road behind them as they move, hoping to avoid any unwanted attention.
    1 hr 14 min
  • EP14 – No Sleep Tonight
    In Wight every night carries with it a certain sense of unease but tonight is different. The gang is just starting to realize something is really amiss when a knock comes at the door. Who could that be?
    56 min
  • Ep 13 – Dangerous Reward
    A longer episode this time. Our heroes are headed to Wight to get their promised reward for disposing of the Boss Goblin. But what's this... Merlin receives an arcane message? Some unknown person is in danger. Evil in Wight. Danger could be around any corner. Sounds to me like a quest is about to begin, but first Ghost Slinger needs a new hat.
    1 hr 27 min
  • EP12 – When Adventurers Attack
    Our hearty adventurers head out into the foothills of the Itso mountains in search of the Boss Goblin who is terrorizing the town of Wight. Then the record skips as the recording software dropped a beat. Next thing we know the party is in some Goblin caves doing what adventurers do best. Zagzam and a shiney? What's all this about?
    1 hr 18 min
  • EP10.5 – Dreams of the Feywild
    This week our hero's aren't all here. Merlin is away which is convenient because Ghost Slinger and Asharis get transported through their dreams into the Feywild by a shining unicorn. He takes them on a quick tour of the land of Fey. What could go wrong?
    45 min
  • EP9 – Shopping and Goblin Hunting
    Our heroes find out how they feel about what they learned from their meeting with Lord Wight. They decide that helping the people in the city is the right thing to do, but before they can head out to take on the task they are going to need some supplies.
    44 min
  • EP8 – Orvil and Lord Wight
    Our heroes have had enough fun wandering around underground so when they find their way into a wine cellar they decide to climb up a ladder into Cask Hall Tavern. Above ground again the party heads for Wight Manor. Time to see what's up with this Lord Wight. Hint: He's not what they expect.
    1 hr 37 min
  • EP7 – Spiders!
    What did you expect to find in the cellar below an abandoned church? Our heroes must fight for their lives as they try to get through these big leggy bugs... but wait what's that in the darkness?
    46 min

About DnD Tonight Podcast

From the publisher's feed

DnD Tonight is a kid friendly 5th Edition Dungeons and Dragons game played weekly by the Matteson Family