DnDNerds!

DnDNerds!

By DnDNerdsLeisureHobbies
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DnDNerds! episodes

  • Hexcrawl 78 - Forest Spider Battle and Elvish Temple Ruins

    Lysander the satyr bard leads a low-level mess-around with dwarf life cleric Grom, goblin rogue ZaZa "Hounddog" Jenkins and new feytouched wild sorcerer Flip - they set off to find some recently discovered elf temple ruins near the burgeoning town of Rickety Bridge. We try out our new poker-chip travel system, and Lysander and the crew have trouble locating the ruins. In the night, Lysander is attacked by spiders (again) and it goes badly. Grom and his trusty porter charge in on their dwarven battle-goats and narrowly save the other characters from becoming spider food. Before dawn that same night, ZaZa gets charmed by the nixie Kallista who wants him to serve her for a year. He promises to return after they explore the ruins, which they finally discover. ZaZa triggers a trap, they encounter the cold-cursed and sorrowful elf Quoemin who makes Flip sad, and battle some boggles in a tight room. The party barricades themselves in an apparently safe room and STAYS IN THE DUNGEON for next time...

    2 hr 55 min
  • Hexcrawl 77 - The Barrow Warrior and Search for the Turquoise Kobolds

    Artvirous and Mikmek deal with the collapse of the Bullywug tribe and save a few remnant teams. Joined by Bariq and Render, they journey to investigate the nearby barrow that has been haunting Arty's dreams. They strike a deal with the undead warrior there, abduct a nearby human warrior who meets certain conditions, and sacrifice him in order to bring the barrow warrior back to life in order to free him from undeath forever. This involves single combat with Arty, who narrowly survives the ordeal, but the barrow is cleansed! Then the party decides to seek out the Turquoise Kobolds to find a new home for Mikmek's koboldwug gremlin children. Along the way they meet the Chicken Slingers and agree to finance them building a chicken farm nearby, and they hear about some nearby gnomes. Mikmek meets Rotom, leader of the Turquoise, who requests help killing the nearby gnomes and destroying their Smokemobile. Mikmek joins the tribe and his children run amok in the new kobold stronghold.

    2 hr 43 min
  • Behind the Scenes: Rules Discussion 7/12/24

    Before our game session starts, and a little bit afterward, we discuss some rules possibilities, including making wheeled vehicle travel possible through difficult terrain, whether absent PCs on long-term bluebook should gain any session credit, the possibility of using non-Charisma stats for PC production bonuses in Rooms & Teams, how our 1:1 time system works if a party stays in the dungeon, and other topics.

    56 min
  • Hexcrawl 76 - Venture to the Cave of Evil

    Render leads Jhank, Bariq, Za Za Hounddog, and new satyr bard Lysander from the Golem Workshops south to a rumored "Cave of Evil". After discovering warning signs placed there by the Prophet of the Tor, the party triggers an explosive Glyph of Warding, then tasks shield guardian M.I.C.H.A.E.L. with triggering a several more while they watch from a safer distance. They make their way into a tomb complex apparently made for several heroes, and Jhank is careful not to desecrate the space. They discover a large room with a rotating bridge and a strange storeroom. After a brief battle with some gargoyles, they withdraw from the dungeon, promising to return and discover its secrets another time.

    3 hr 14 min
  • Episode 75!! Llork Bane Temple Heist Second Attempt!

    New bugbear rogue Malak leads Neville, VS, Grom, and Sigurd on a new attempt to steal the Stone of Chibharo (aka Stone of Controlling Earth Elementals) from the Baneite temple in Llorkh. After various attempts at using Locate Object, the crew take to the sewers, where they discover some interesting chambers, a thief named Melzak the Mouth stranded in a cage, and a large cistern defended by a hungry Otyugh! Things look grim for a bit there but they manage to pull through and steal not only the Stone, but several thousand in gold and a few other magical treasures. They almost kill the thief in a cage, but in the end they let Melzak the Mouth live like they heroes they are!

    3 hr
  • Hexcrawl 74 - Llorkh Heist on the Temple of Bane

    New rat-shifter spore druid VS joins new firbolg warlock Tharivol and new dwarf life cleric Gorm, along with returning human hotelier/warlock Neville in another Llorkh caper - this time, the Miner's Cooperative is allying with the local wererats to go after a Stone of Controlling Earth Elementals that the Church of Bane has in its temple. They come up with a plan to minimize casualties, case the joint, and infiltrate by night. Killing a few guards in the process, they escape with the stone and several other magic items, only to discover that the stone is a fake. Now the Church of Bane is tearing the town apart looking for the thieves, so the party has to lay low and come up with another plan to go back in and get the real dingus.

    3 hr 7 min
  • Hexcrawl 73 - Return to Bullywug Village and the Bloody Mist of Golem Workshops

    STEVEN III leads Render, Jhank, Bariq, and new goblin messenger Hounddog from the Golem Workshop underneath the (now-dead) cyclops Harpilos' house in search of the control amulet to the shield guardian known as MICHAEL (Mechanical Incident Control Hazardous Area Exploration Lifeform). The amulet once belonged to Caradoc, STEVEN's creator, and he is hoping to find out what he can about it, but unfortunately it seems to be where Caradoc died, namely at the bottom of a pool in the middle of the Bullywug Village. The bullywugs, led by King Lenny and the shaman Rebel Sue, think that they recently caused major flooding in the lower Thorn River valley, leading to the collapse of the domain there. STEVEN and crew face hungry refugees, make several plans then go off script anyway, try to align with the skirmishers led by Darvin Dundragon against the Bullywug leadership, but also try to prevent a genocide, all while trying to recover the amulet. Hounddog finds a sequined glove that he interprets as an omen, Bariq executes a plan to recover the actual amulet, STEVEN assassinates the top Bullywug leadership to avoid wider bloodshed, and things mostly work out, unless you're King Lenny or fan-favorite Prince Bodean. After getting the amulet, the party and MICHAEL face off against a bloodsucking mist in the summoning chamber of the golem workshop and against an unhappy wraith that has been causing problems. That facility is now all cleared except for the persistent steam mephit problem.

    3 hr 8 min
  • Hexcrawl 72 - Total Party Kill

    Young bugbear paladin Roff leads Rasprax, Simple Jack, Cassius, and Swift Current to hunt down the goblin necromancer Chetiin, who recently caused an undead outbreak in the Upperthorn Domain. Despite some bad weather, they discover the hideout in a series of caves, and while battling some undead, one zombie flees to raise the alarm. Swift Current pursues and is the first to fall to the necromancer's magic. As the others start to flee, Chetiin repositions to the entrance cave, and cuts down Rasprax, Cassius and Simple Jack. Roff tries to flee a different way but is killed by skeletons. An attempt is made to recover the bodies before they are lost forever, but Chetiin grows stronger with the raised zombies of this party of PCs, setting the stage for a new direction in the campaign.

    2 hr 47 min
  • Hexcrawl 71: Cyclops Battle and Abandoned Mine

    Render leads Jhank, Arty, and Swift Current in an epic battle against cyclops cousins Harpalos and Palados, who have finally decided to rid the world of the deceitful guests under Harpalos' house. Palados throws a couple of giant ticks into the mix, Jhank gets big, Arty and Swift move all over the map, and Render mostly shoots from afar until Harpalos closes to him and starts wailing on him. Eventually the adventurers turn the tide and destroy the cyclops cousins, taking Harpalos' home and several magical items as loot! They decide to explore a nearby hex and encounter a strange abandoned mine with a bizarre inhabitant known as Moon Crab who controls a magical machine called the Cimmerian Device. They help Moon Crab back to his home in Hidden Lake and check on the dwarves there, who seem to have gotten even stranger since anyone spoke to them.

    2 hr 43 min
  • Hexcrawl 70: Body Switch, Bulette Battle, and Return to Olegs

    Rasprax leads Jorgrim, Swift Current, some pikemen and skirmishers, and two new adventurers - feytouched human sorcerer John Doe/Simple Jack and dwarven forge cleric Bors McCraw - out of the Drow Caves and towards the trading post known as Oleg's where the whole campaign began, carting a wagon full of tin ingots to sell. Along the way the discover a bulette lair, stop at a local vineyard to buy a keg of fine Melshimber wine, and happen across a magical fey-well that causes Jorgrim and Simple Jack to switch bodies. They are attacked by an angry bulette that kills half their soldiers, then meet the ettin BorisChorus who relieves them of their new wine and escorts them to the rock outcrop known as the Horned Titan. Camping there, they are beset by giant ants, who agree to take some of their supplies in exchange for peace. At Oleg's, now renamed Zas Gor, they discover a thriving Zhent operation with a stone fort and palisaded trading area. They sell their tin to shady tobacco merchant Brooks Hyland and investigate the defenses of the fortification.

    2 hr 39 min

About DnDNerds!

From the publisher's feed

The Forgotten Realms through the eyes and voices of a crew of nerdy dads! We occasionally burst into song! We laugh at our own jokes! We make obscure pop culture references! Sometimes we even…