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Electronic Arts (EA), one of the largest video game companies in the world, just sold for $55 billion, a record for a leveraged buyout.
The sale is sending shockwaves through Seattle's video game industry. Not just because a lot of people in Seattle worked on EA games, but because the company is banking its future on generative AI.
Generative AI has created a cultural conflict so deep, it's sliced the video game industry in two -- like a battle axe through a rotten zombie.
On one side: indie game developers and their fans who believe video games are an art form that should be made by humans. On the other: big companies pushing generative AI that could replace workers, making games cheaper and faster to produce.
Today: can generative AI make better games than humans can? Do we want it to?
Thank you to the supporters of KUOW, you help make this show possible! If you want to help out, go to kuow.org/donate/boomingnotes.
Coming up: Have you or someone you know decided to go to a trade school instead of pursuing a four year degree? If so, we want to hear from you. Tell us why. Give us a call at (206) 221-7158 and leave a voicemail with your experience -- it could be featured on an upcoming episode. You can also email us at [email protected].
Booming is a production of KUOW in Seattle, a proud member of the NPR Network. Our editor is Carol Smith. Our producers are Lucy Soucek and Alec Cowan. Our hosts are Joshua McNichols and Monica Nickelsburg.
Support the show: https://kuow.org/donate
See omnystudio.com/listener for privacy information.
By KUOW News and Information4.8
4545 ratings
Electronic Arts (EA), one of the largest video game companies in the world, just sold for $55 billion, a record for a leveraged buyout.
The sale is sending shockwaves through Seattle's video game industry. Not just because a lot of people in Seattle worked on EA games, but because the company is banking its future on generative AI.
Generative AI has created a cultural conflict so deep, it's sliced the video game industry in two -- like a battle axe through a rotten zombie.
On one side: indie game developers and their fans who believe video games are an art form that should be made by humans. On the other: big companies pushing generative AI that could replace workers, making games cheaper and faster to produce.
Today: can generative AI make better games than humans can? Do we want it to?
Thank you to the supporters of KUOW, you help make this show possible! If you want to help out, go to kuow.org/donate/boomingnotes.
Coming up: Have you or someone you know decided to go to a trade school instead of pursuing a four year degree? If so, we want to hear from you. Tell us why. Give us a call at (206) 221-7158 and leave a voicemail with your experience -- it could be featured on an upcoming episode. You can also email us at [email protected].
Booming is a production of KUOW in Seattle, a proud member of the NPR Network. Our editor is Carol Smith. Our producers are Lucy Soucek and Alec Cowan. Our hosts are Joshua McNichols and Monica Nickelsburg.
Support the show: https://kuow.org/donate
See omnystudio.com/listener for privacy information.

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