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In this Episode we talk about the widely-known Session Type of the Heist Scenario.
A Highly Planned Robbery, to achieve Riches, Fame and Prove yourself to the Criminal Underworld as the best Thief there is.
Heists work great in TTRPGs because they are High Stakes Scenarios, require Teamwork and Problem-solving.
We talk about what Elements make up a Heist, how they play together, what a GM and a Player need to keep their eyes out when prepping and playing the Heist itself as well try building a short thought experiment Heist.
Our Socials:
https://twitter.com/DoubleDMpod
https://www.instagram.com/doubledmpod/
Hosted on Acast. See acast.com/privacy for more information.
In this episode, we talk about how Important Improv is to the Core of how TTRPGs work. TTRPGs work on the Engine of Improv and without it would just be scripted Plays or Video Games but Improv from both Sides of the GM Screen makes these Games a Fountain of Endless Possibilities.
We talk about how Improv changed for us over the Years, how important it is to our Style, and how we got our Players to Improv more and therefore Roleplay more.
We try to give advice on how you can get players more into improv and roleplay, how to improve your own improv and how improv can make these games better.
Our Social Media:
https://twitter.com/DoubleDMpod
https://www.instagram.com/doubledmpod/
Hosted on Acast. See acast.com/privacy for more information.
On Todays Episode we talk about the Importance of Player Compositions, What does that mean? Well, we understand this as, the Importance of People having fun together at the table working together to solve problems and create stories.
So yeah we talk about how important it is to play together, to have fun together, and to find the right group for yourself.
We also touch on the Thing that a usual Party in any ttrpg should fill all the roles that ttrpg needs you to fill but we also talk about the awesomeness that comes from not filling roles in the first place.
Nils is now on Vacation, the next Episodes will all be a little shorter, scuffed, and maybe unorganized, we had to prerecord to not stop creating for you guys.
Our Social Medias:
https://twitter.com/DoubleDMpod
https://www.instagram.com/doubledmpod/
Hosted on Acast. See acast.com/privacy for more information.
In this episode, we talk about our GM Mistakes and how we fixed them. We talk about that not all Mistakes actually are Mistakes, a lot of Stories can be written from things that might seem to be mistakes at first.
A lot of us do Mistakes and that is also not the Problem, the Handling of those mistakes should be the focus of it and this is what we are talking about in this Episode.
We hope our Experiences on how to Deal with our Mistakes can give you any advice on how to handle them in the future.
Our Socials:
https://twitter.com/DoubleDMpod
https://www.instagram.com/doubledmpod/
Hosted on Acast. See acast.com/privacy for more information.
In this Episode of DoubleDM we talk about One-Shots and Campaigns.
How do both differ from each other in Play, Prep, and Design. The Discussion focuses on Major Differences we see between the two.
What are the Strongsuits of both Sides and what are their Weaknesses, what they allow you to do as a DM, and what as a Player.
How One-Shots provide a Training and Test Ground for a lot of Things, like new Systems, new Rules, or new People while Campaigns give you the time to develop Stories, Characters, and Twists.
Campaigns need a long-term commitment while One-Shots need to be done in the given timeframe.
Our Socials:
https://twitter.com/DoubleDMpod
https://www.instagram.com/doubledmpod/
Hosted on Acast. See acast.com/privacy for more information.
This Episode of the DoubleDM Podcast focuses on Drawing Inspiration as part of our Mini-Series on how and where we find Inspiration.
This time we talk about the Inspiration we found from 2 Videogames: Greenhell and Greedfall. Both are very good Video Games on their own but we talk about how to draw Inspiration from them for a TTRPG Campaign, One-Shot, or even a System.
We talk about what the Games actually are, what the Key Aspects from those Games are, and how to portrait them in a TTRPG, we talk about what of the Game to drop for the Enjoyment of Player and GMs and what the Key Points a System would need to have to support such a Game and Story.
Our Socials:
https://twitter.com/DoubleDMpod
https://www.instagram.com/doubledmpod/
Hosted on Acast. See acast.com/privacy for more information.
In this episode, we discuss how to Enhance your Game using Battle/Encounter Maps
To help us do that we have a guest this week. Eric from Maps’n’Quests. With him, we talk about the pros and cons of using battle maps, their general effect on the game, what to keep in mind during their design and compare battle maps to the theater of Mind.
We talk extensively about how and why Eric became a Mapmaker and what Programs he uses to make his Maps. Eric does Large Battlemaps that you can use to plan big tactical Combats with a lot of Environment around you.
Eric’s Socials:
Twitter: https://twitter.com/n_quests
Patreon: https://www.patreon.com/Maps_N_Quests
Our Socials:
Twitter: https://twitter.com/DoubleDMpod
Insta: @doubledmpod
Hosted on Acast. See acast.com/privacy for more information.
Today we talk about something a lot of DMs talk about in Online Discourse: Improv vs. Railroad.
We want to shine a light on both sides and how both sides are not only a valid Style to DM a Game but also how they work combined.
We talk about what Planning we do for our Games, what we want to achieve with the Planning and where we Improvise, and how we do it.
We talk about what we find easy to plan, and what is easy to improv, and the other way around, what is Hard on both sides of the Camp.
We want to show that even if a lot of People often say one is better than the other that for us the Mix is the perfect Way.
Our Socials:
Twitter: https://twitter.com/DoubleDMpod
Insta: @doubledmpod
Hosted on Acast. See acast.com/privacy for more information.
This episode focuses on the topic of Ending Stories on TTRPGs and How Stories End.
Our Guest this Week is Hamilton from Dragons Duel who is here to talk with us about how he thinks Stories in TTRPGs differ from other Media.
We talk about what we can Adapt from Media for TTRPGs, What makes a Good Ending to a Campaign or Story, and also what Endings we already had in the past and what we plan to do in the future. We discuss how Endings come to be and what Endings can be if used right.
Hamilton is the DM of Dragons Duel, the D&D Gameshow where you play 6 Rounds vaguely related to the 6 Ability Scores. We appreciate so much that Hamilton took the Time to talk with us since this Week was also the Season Finale of Dragons Duel Season 1. Season 2 will start in June and maybe even Nils and Emil will be on the Show.
Hamilton & Dragons Duel Games Socials:
Twitter: https://twitter.com/dragonsduel
Insta: @dragons_duel
Twitter: https://twitter.com/DM_Doesnt
Insta: @dm_doesnt
Our Socials:
Twitter: https://twitter.com/DoubleDMpod
Insta: @doubleDMpod
Hosted on Acast. See acast.com/privacy for more information.
This episode focuses on the topic of Designing a TTRPG Setting Book. Specifically the DnD 5e Setting Book, BEOWULF Age of Heroes from Handiwork Games.
Jon Hodgson one of the Writers and the Owner of Handiwork Games talks about the challenges of designing such a Book, What the Creative Process looks like, and his best advice for people looking to do the same. He talks about the Importance of Passion for a Project and how important it is to do something accomplishable.
Jon has worked a lot in the TTRPG Industry, for example, he was an Artist on the Adventures in Middle Earth by Cubicle 7 and also the Writer on the Loremasters Guide to the Adventures on Middle Earth Setting.
He talks about his Past Experiences in TTRPG Design and What BEOWULF is all about.
BEOWULF Age of Heroes is a 5e Setting inspired by the BEOWULF Saga, adapted for DnD 5e Duet Play (meaning 1 GM and 1 Player) diving deep into the Beowulf Mythos of besting Epic Monsters and Saving the Lands. The Book includes interesting Mechanics and Additions to DnD 5e, like the Hero Class which is adapted to make Duet Play in DnD work, or the Followers which are NPCs that work with the Hero to best Monsters and other Problems.
Jon & Handiwork Games Socials:
Twitter: https://twitter.com/GamesHandiwork
Insta: @handiworkgames
https://twitter.com/JonnyHodgsonArt
Insta: @jonnyhodgsonart
Our Socials:
Twitter: https://twitter.com/DoubleDMpod
Insta: @doubleDMpod
Hosted on Acast. See acast.com/privacy for more information.
From the publisher's feed
DoubleDM is a show by two passionate game masters, Nils and Emil, where we take you on a fun, insightful, and inspiring journey into the world of Tabletop Roleplaying every single…
We dive deep into key aspects of running TTRPGs like Dungeons and Dragons, Masks: A New Generation, or Cyberpunk Red, from crafting great and compelling stories and plots to developing new and exciting homebrew content for your games. Every Episode comes packed with actionable Game Mastering Advice ready for you to implement directly, Ideas and Inspiration for you to use, develop, and expand upon, and a massive amount of Insight from two Game Masters that have run games for nearly 25 years combined!
And then we also invite and host guests on our shows that can give you a peek behind the curtain of their projects and products and share their insightful wisdom with us and you!
So come on, sit down, Play Games, have fun, and don't forget to talk about it! Join us now on the Journey that is DoubleDM!
Do you have a topic you want us to cover? Hit us up on social media (@doubledmpod nearly everywhere) or email us at [email protected]
Hosted on Acast. See acast.com/privacy for more information.