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The Thaumaturgical subject today involves a method for creating minor magic items and scrolls in your OSR game through the spell, Embed.
Listening back to my last Monday Milieu, I realized I had completely forgotten one of my favorite settings, and maybe the best one created in the OSR era - the Midderlands by Glynn Seal of Monkeyblood Design. I also do a thumbnail on his adventure, Chewer of Fingers. Sounds pretty creepy for Halloween! 🎃
A ramble about published campaign settings, both in the “official “ TSR era, plus the independent and OSR sphere. I talk about what I look for (and dislike) in a setting, and why I usually decide to make up my own.
What do you think about the whole prime requisite idea in old versions of D&D? Isn’t having a high score in an attribute already its own reward?
What happens when you’re playing games designed for 6-8 PCs and you only have 3-4 players?
I talk about another aspect of classic D&D that I don’t like and don’t use in my games: energy level drain.
In Thursday Thaumaturgy I describe a potential new spell for your OSR game. Today is Spirit Track.
In today’s Wednesday Wandering I take a look at a little adventure from an old Dungeon magazine that’s had an outsized influence on my adventure and campaign creations: The Secrets of The Towers by Larry Church.
In today’s Tuesday Tinkering, I share a blog post from Rich Forest (one of the creators of A Visitor’s Guide to the Rainy City) where he provides guidelines for a “quick and dirty “ alchemist class. This is especially useful in a world where the gods don’t answer the prayers of priests with divine magic (like the Rainy City). Check out the complete post at superheronecromancer.blogspot.com.
It’s Monday Milieu and today I review the setting, A Visitor’s Guide to the Rainy City by Superhero Necromancer Press. You can get a pdf at Drivethru RPG, or print and pdf from Indie Press Revolution.
Check out the author’s blog at superheronecromancer.blogspot.com.
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