Some more self reflection as I come to grips with my complete failure as a game referee over the past few years. I outline my plans to turn this around and succeed in just running a *#%&ing game.
Talkings discretionary special abilities that players choose for their PC in DiaH, the RPG. I call them Advances (for now). Plus a new Midderzine contest giveaway and calls from Daniel, Jason, and Menion (aka Rob). Enjoy!
The holiday rush hasn’t finished me...yet. And with lots of help from my podcasting friends, another bonanza is here, and another year of podcasting is in the books. Calls about advancement in the DiaH RPG and damage rolls in Into the Odd. Happy New Year!
How do PCs advance in level in DiaH? Plus a new theme song rendition, a heretical combat option for Into the Odd, and calls and conversation from Jason, Rich, Joe, Daniel, & Evil Jeff. Enjoy!
Design goals plus calls from Daniel, Jason, and Taylor discussing movement, charges, reach weapons, parrying, ganging up, encumbrance, Xpts, and magic systems. Plus another musical entry!
2nd part of the DiaH RPG development focusing on encounters, action, and combat. Plus calls from Jason, Joe, and Daniel...and who is singing the theme song this episode? Tune in to see 😁.
I discuss the attributes and base mechanics of my Frankenstein game inspired by Into the Odd (Chris McDowall), Maze Rats & Knave (Ben Milton), and Best Left Buried (Zachary Cox). Plus calls from Safer, Jason, and Daniel.
54 min
About Down in a Heap
From the publisher's feed
A big pot of old school RPG stew.
Cover art photo provided by Mathew Schwartz on Unsplash: https://unsplash.com/@cadop