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After adding another member to their group, the Pity Party seeks safety at the rogue's thief hideout, where a creepy cultist gives the team a quest. On the way, a familiar face returns to the fold, and other hijinks ensue.
The group seeks to learn the truth behind Balthazar's magical artifact, but in doing so the party has a run in with various foes, and unlikely allies. Will the group learn what kind of magic the artifact holds and where it comes from? Why is this Gnome village being attacked? Who is this thief, and can he be trusted? What is the goal of these two mage's that assail the group?
After the flaming suspense of last session, the group needs to escape town and flee to the gnome village of Urdleton. Amidst shopping at the market, visiting a wizard, and other hijinks, Balthazar must have a heart-to-heart with the others to explain why the Academy is after him.
Settling in to the small and friendly town of Haver Hills, the party helps the owner of the inn with a goblin problem that's costing him a ton of his precious gold. The group gets some new gear in the process from Girt the Tortle, then later head off to watch a big sports game. It's not all fun and games, however, as the festivities bring out some new and old faces that prove to be troublesome.
After escaping The Pits of Pity prison and colosseum, the group of pit fighters make their way to the small town of Haver Hills to deliver a letter while on the run from authorities. Learning of mysterious disappearances around town and a big game on the horizon, the party settles in to explore and meet new faces.
After escaping The Pit of Pity, the party levels up to level 4! In this bonus episode the group rolls hit points, decide what they take with their level up, then we answer fan questions and do a post-arc discussion of the first 5 sessions of the campaign!
Continuing their escape attempt from The Pits of Pity, the party faces their most challenging foes thus far in a combat stacked against them.
Entering back into The Pits of Pity prison after their fight against a friend, the group solemnly puts together an escape plan. They decide to sneak around the prison and make a run for it during their next combat, but with familiar enemies in their path will they be able to succeed?
Entering into a fiery confrontation in the colosseum against a lava monster, the party must take what they learned from their mentor and fight to survive.
Continuing to fight their way through the combat trials of The Pits of Pity colosseum, the party takes on magically twisted halflings. Later, the group is visited by a mysterious character in the middle of the night, who offers his services to help in an escape plan. But after Mherren's strange nightmare, will the group's increasing anxiety overtake them?
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