DragonLance Saga

Dragonlance Hangout – January 28th, 2026


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Welcome to today’s Dragonlance Hangout! This is a casual series where we discuss all things Dragonlance, from characters, to modules, to game editions in a relaxed conversation with the live audience. Today I am discussing What Makes an Epic Fantasy Campaign Setting?

https://youtube.com/live/nuJaSlAyfL0
Show Notes
Intro

Welcome to another DragonLance Hangout! It is Kirinor, Newkolt the 28th, and my name is Adam. Today I am discussing What Makes an Epic Fantasy Campaign Setting?.

I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links in the description below.

Discussion
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  • What Makes an Epic Fantasy Campaign Setting?

    Epic fantasy isn’t just about maps, gods, or ancient wars. It’s about a world that remembers itself. A setting becomes epic when:

    • History leaves scars
    • Belief shapes reality
    • Culture exists beyond stat blocks
    • Tonight isn’t about “which setting is best.” It’s about why some worlds feel inevitable, and others feel disposable. And what DMs can learn from the masters — and from darker, more modern designs like my own DireLands

      Touchstones:

      • Tolkien’s Middle-earth
      • Martin’s Westeros
      • Weis & Hickman’s Dragonlance
      • And then: a comparison to DireLands, a dark fantasy setting built with many of the same tools — but different intentions

        Framed for:

        • Dungeon Masters
        • Worldbuilders
        • Anyone who wants their setting to feel lived in, not just described
        • PART I — YOUR CORE ELEMENTS OF EPIC FANTASY (Establish the Lens)
          1. Deep, Recorded History
          • Epic fantasy has epochs, not backstories
          • History isn’t flavor text — it’s pressure
          • Wars, rises, collapses, consequences
          • DM takeaway:  If nothing important happened before the PCs were born, your world isn’t epic — it’s empty.

            2. Cosmology That Touches the World
            • Gods aren’t distant abstractions
            • Belief changes behavior, laws, taboos
            • Divine or cosmic forces matter, even indirectly
            • DM takeaway:  Cosmology should create:

              • Conflicts
              • Factions
              • Cultural divides
              • 3. A World Scarred by War
                • Epic fantasy worlds are post-trauma
                • Peace is fragile
                • Victory always costs something
                • DM takeaway: If the last great war solved everything cleanly, you’ve written a fairy tale — not epic fantasy.

                  4. Mythic Creatures With Narrative Weight
                  • Dragons, elves, fey, giants
                  • Not just monsters — symbols
                  • Each race carries history, loss, and perspective
                  • DM takeaway: If elves are just “humans with pointy ears,” you’re wasting epic tools.

                    5. Culture Beyond Combat
                    • Music
                    • Recipes
                    • Poetry
                    • Stories told by the people of the world
                    • DM takeaway: Culture is how players emotionally anchor to a setting.

                      PART II — HOW THE CLASSICS DO IT (DM-TABLE PRACTICAL)
                      MIDDLE-EARTH — Mythic Epic

                      What Works

                      • Unparalleled depth of history
                      • Songs, poems, languages baked into the world
                      • Clear cosmological order
                      • Evil has a metaphysical weight
                      • Limitations (DM Practical)

                        • Mythic distance can reduce player agency
                        • The world feels preordained
                        • Hard to run long sandbox campaigns without fighting canon
                        • Lesson for DMs

                          • Myth gives weight
                          • But too much destiny can suffocate choice
                          • WESTEROS — Historical Epic

                            What Works

                            • History as cycles of violence
                            • Power structures feel real
                            • Culture varies sharply by region
                            • Consequences are relentless
                            • Limitations

                              • Minimal cosmology engagement
                              • Myth exists, but is distant or unclear
                              • Hope is often absent
                              • Lesson for DMs

                                • Political realism creates tension
                                • But without mythic meaning, darkness can feel nihilistic
                                • DRAGONLANCE — Heroic Epic

                                  What Works

                                  • Clear epochs and ages
                                  • Gods directly shape events
                                  • War defines generations
                                  • Built for play, not just reading
                                  • Limitations

                                    • Archetypal characters can feel restrictive
                                    • Moral clarity can limit ambiguity
                                    • Some depth sacrificed for accessibility
                                    • Lesson for DMsEpic fantasy at the table thrives on clarity

                                      • But nuance keeps it alive long-term
                                      • PART III — DIRELANDS AS A DARK EPIC (Compare & Contrast)
                                        Where DireLands Aligns With Epic Fantasy
                                        • Recorded History with Bias
                                          • Epochs defined by conquest, ice, liberation
                                          • History acknowledged as written by victors
                                          • Cosmology That Warps Reality
                                            • Cosmic entities
                                            • Two moons with mechanical and narrative impact
                                            • Gods tied to culture, language, and region
                                            • A World After the “Victory”
                                              • Witch-Queen defeated — but nothing healed
                                              • The Triumvirate mirrors the corruption they overthrew
                                              • Mythic Races With Consequences
                                                • Elves exiled
                                                • Dwarves driven underground
                                                • Halflings isolated
                                                • Cultural Texture
                                                  • Languages
                                                  • Music
                                                  • Poetry
                                                  • Religious schisms
                                                  • Where DireLands Intentionally Diverges
                                                    • Epic fantasy usually asks: “How do we save the world?”
                                                    • DireLands asks: “What if saving the world wasn’t enough?”
                                                    • Key differences:

                                                      • Corruption replaces destiny
                                                      • Victory creates new injustices
                                                      • Magic is feared, politicized, gendered
                                                      • History doesn’t inspire hope — it demands reckoning
                                                      • DM Practical Insight

                                                        • DireLands is epic fantasy through erosion, not ascension
                                                        • The epic scale comes from systems of belief collapsing, not heroes rising
                                                        • PART IV — WHAT DMs SHOULD STEAL FROM ALL OF THIS

                                                          Bullet-point, actionable advice:

                                                          • Build history that players inherit, not just learn
                                                          • Let cosmology influence laws, fear, and tradition
                                                          • Make war change culture permanently
                                                          • Give races reasons to mistrust each other
                                                          • Embed art and ritual into everyday life
                                                          • Decide what your world believes about hope
                                                          • Outro

                                                            Epic fantasy isn’t a checklist, It’s an agreement between the world and the players.

                                                            • Tolkien gave us myth
                                                            • Martin gave us consequence
                                                            • Dragonlance gave us playability
                                                            • DireLands asks what happens after the epic victory
                                                            • As DMs, the real question isn’t: “Is my world epic?” It’s: “Does my world remember what it’s been through?” That is going to do it for another Dragonlance hangout episode.Let me know what you think makes an epic campaign setting and which is your favorite. Have you ever created your own campaign setting? Feel free to email me at [email protected] or comment below. 

                                                              I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy, Producer Patron Azrael, and Developer Patrons Chris Androu & Sam Ruiz!

                                                              This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).

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