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The party infiltrates Groveroot’s manor during party preparations to locate an obsidian black key for Kesh.
00:00 Insight on the Key
02:30 Detect Magic Reveals Traps
06:05 Staircase Ruse and Patrols
10:44 Finding the Bedroom Doors
16:17 Lockpicking the Double Doors
18:48 Bedroom Search and Hidden Spots
21:53 Floorboard Trap and Loot
25:17 Desk Trap and Platinum Score
27:57 Secret Fireplace Statue Reveal
31:30 Plan to Move the Statue
32:37 Stealthing the Statue
34:25 Kitchen Cover Story
39:14 Guard Tower Recon
42:02 Laxative Toilet Trap
48:58 Bugbear Disguise Diversion
55:06 Basement Goblin Office
01:02:30 Key Found Under Pressure
01:07:26 Escape Route Debate
01:10:00 Finding the Sewer Wall
01:11:33 Smash and Thunderwave Escape
01:14:54 Covering the Getaway
01:17:30 Back to Kesh With the Key
01:20:25 Black Ledgers Standoff
01:27:06 Trust No One Warning
01:33:12 Building Collapse Ambush
01:36:48 Crossbow Volley and Cliffhanger
The Order of the Shattered Sigil reconvenes after foiling a Black Accord assassination attempt outside Waterdeep, confirming from Gorezal Kesh that the Pale Lark may be a fake cultist. With no other leads, the team—Harold, Ophion, Nyxus, and their DM—travels by Sir Percival’s carriage to Yartar to find Kesh.
00:00 Session Recap Setup
02:27 Road to Yartar
09:16 Carriage Talk and Warnings
11:00 Arriving at Yartar Checkpoint
15:57 Lock and Lantern Ruins
18:04 Rats Lead to Kesh
24:56 Scoping the Perimeter
33:02 Watchers and Distraction Plan
43:11 Secret Entrance Below
44:53 Underground Speakeasy Reveal
47:52 Sizing Up the Hideout
49:25 Drinks and Private Strategy
54:18 Bargaining with Kesh
59:41 The Black Key Job
01:06:45 Manor Plans and Prep
01:11:56 Infiltration Disguises
01:16:03 Service Entrance Entry
01:22:44 Portraits and Patrols
01:28:02 Hunting the Key Upstairs
01:33:43 Thinking Like a Thief
Draconian Crackdown
Doctors Against D&D and the Doctors and Dragons Network launch the Mass Healing Words charity drive for Beyond Blue via Tiltify (donate to name an NPC or create an item).
Returning after a six-month gap, the party recaps foiling an attack at an Amnian delegation ball while the Pale Lark escapes and the Black Accord’s terrorism drives harsh authoritarian laws across the Sword Coast. Harold, Malixis, and Ophion reunite at Waterdeep’s southwest gate after separate leads point to the crime lord-slaver Gorzol Kesh.
Trigger warning: Themes of slavery and human trafficking.
00:00 Charity Drive Promo
00:23 Trigger Warning and Theme Song
01:05 Welcome Back and Ball Recap
03:46 Six Months Later New Regime
05:20 Downtime Character Updates
12:09 New Leads and Gate Meetup
19:23 Percival Briefing and Gifts
25:18 Plan to Hunt Kesh and Lark
33:38 Fast Pass Through the Gate
38:37 Checkpoint Audit and Suspicion
49:26 Mercenaries and the New Cage
53:51 Heading Toward Shanty Town
54:07 Checkpoint Propaganda Boards
55:47 Shantytown Comes Alive
57:11 Finding the Shanty Tavern
58:31 Harold Audits Maeve
01:01:27 Braca the Enforcer
01:04:04 Extortion and Back Taxes
01:10:18 Malixis Meets Pen and Rook
01:13:42 Secret Police in Waterdeep
01:18:54 Maeve Names a Fixer
01:22:49 Red Tent Broker Approach
01:25:31 Nibs Takes the Express Fee
01:29:47 Sylvain Orr Revealed
01:34:43 Gorzel Kesh Arrives
01:37:31 Bounty Talk Pale Lark
01:39:44 Harold Offers a Trade
01:40:31 Orcish Deal Sours
01:42:25 New Bribe Ideas
01:45:06 Knights Ride In
01:48:04 Kesh Vanishes
01:52:14 Nibs Breaks
02:00:58 Warn The Gauntlet
02:03:14 Talk To The Horses
02:08:56 Ambush Averted
02:11:26 Snappy Backstory
02:16:13 Sendings To Percival
02:22:32 Trap Springs Aftermath
The party discovers a pale, exsanguinated young man stuffed into a barrel, killed by a precise incision across the carotids, suggesting a skilled assassin and cult-style blood ritual. At a crowded diplomatic ceremony, Harold notices a disheveled “guard” who doesn’t match the professional staff and engineers a clumsy diversion to pull him into the dining area. The suspect fights with monk-like speed, slips free, and vanishes after an empty vial and scroll case are found on him. Meanwhile, Naira from the Amnian delegation fixates on the dais and later disappears; soon a chandelier-like blast injures several people. Pheon detects an invisible figure and webs the area, but when the spell fades Naira is found dead by exsanguination. Guards secure and evacuate the room; a guard is later found killed, the monk remains at large, and all four chancellors survive.
00:00 Body in a Barrel
00:58 Harold Scans the Staff
02:21 Autopsy Reveals Exsanguination
05:13 Cult Killing Connection
09:09 Ceremony Begins and Seating
14:34 Spotting the Disheveled Guard
16:54 Harold's Bladder Ruse
22:27 Dining Hall Confrontation
25:26 Initiative and First Clash
36:59 Naira's Strange Trance
43:08 Searching the Suspect
46:54 Stunning Escape Attempt
53:45 Caltrops and Smoke Trap
56:53 Pale Lark Curses Back
57:52 Trident From the Piano
01:00:16 Seagull Dive Bomb Chaos
01:05:26 Toast Goblets Suspected
01:06:32 Interrogation in the Smoke
01:08:54 Pale Lark Vanishes Upward
01:10:55 Magister Alarm and Prohibition
01:22:17 Chandelier Blast and Nara Gone
01:27:29 Web Reveals Invisible Target
01:34:36 Debrief and Cliffhanger Wrap
Shattered Sigil Session 3: The Alliance Ball and a Body in the Storeroom
After a hiatus, the party begins session three of Shattered Sigil under cover at a high-security Lord’s Alliance ball in Waterdeep, where the Amnian delegation is being welcomed amid rising fear of the Black Accord cult and intel of an assassination attempt against a high-ranking Alliance figure. Malix poses as a harpist with the Amnian band while scanning guests, Harold enters as the eccentric Lord Thistledown Von Berwick III, Pheon shadows Magister Dawn Script, and Johnny Five arrives as a masked Thayan “observer,” focusing on likely targets and methods. As guests gather for speeches and security tightens, Percy mentions a suspicious disturbance and missing paperwork tied to storeroom #2; Malix and Johnny Five investigate, break in, and discover a hastily sealed barrel containing a pale, lifeless young male body.
00:00 Adventure Song Intro
00:35 Session Return Briefing
01:22 Ball Mission Setup
04:05 Malix Undercover Musician
09:00 Refreshments And Suspects
15:17 Harold Eccentric Noble Cover
21:35 Pheon Aide To Magister
25:55 Tiki Drink Bar Recon
32:05 Johnny Five Grand Entrance
38:27 Percy Bureaucracy Encounter
43:39 Security Check and Toast Plans
45:29 Tonight’s Schedule and VIPs
49:20 Ballroom Entrance and Cult Rumors
54:09 Perfumes, Allergies, and Poison Fears
58:32 Harold Works the Amnian Consul
01:04:16 Aurelian’s Snub and Vanishing Act
01:09:40 Chapel Detour and Bells for Speeches
01:11:35 Great Hall Security Sweep
01:15:01 Storeroom Two Irregularities
01:18:39 Barrel Tapping and Body Reveal
Welcome to the second episode of the Order of the Shattered Sigil! Join Alan, Dave, and Justin as they reprise their roles against a formidable pirate threat. As they navigate through intricate plans, lively taverns, and a daring high seas confrontation, our heroes must bring down the notorious Bloodmoor pirates. With surprises, strategy, and a bit of luck, they engage in a battle to secure the seas and unveil mysteries. Tune in for an adventure filled with quick thinking, magical encounters, and unexpected twists! Will #DMSean have any surprises?
00:00 Welcome Back to the Order of the Shattered Sil
01:17 A New Mission from Lord Eric Volti
03:38 Trouble with the Sharks More Pirates
06:22 Planning the Strategy
12:33 Meeting Captain Rena Voss
14:44 A Test from the Storm Chaser Crew
35:01 Setting Sail and Preparing for the Mission
01:08:02 Morning Routine on the Ship
01:08:45 A Mysterious Burning Ship
01:09:23 Investigating the Illusion
01:11:31 Preparing for a Potential Trap
01:15:43 Engaging with the Boarding Party
01:19:32 Surprise Attack on the Pirates
01:24:39 The Final Confrontation
01:59:18 Rolling for Grindr
02:00:16 Renner Commands the Ship
02:01:09 Johnny Five's Mission
02:03:00 Pirates Attack
02:04:01 Grindr's Assault
02:05:02 OpIon's Magic Missile
02:06:39 Harold's Sneak Attack
02:08:41 Johnny Five's Flame Cannon
02:10:09 Red Jaw's Threat
02:18:34 Ion's Sleep Spell
02:20:30 Harold's Critical Hit
02:21:14 Johnny Five's Final Stand
02:23:50 Red Jaw's Last Stand
02:40:01 Victory and Loot
In the debut episode of 'The Order of the Shattered Sigil,' join Sean as the dungeon master leading four players—Alan, Mike, Justin, and Dave—through a thrilling Dungeons & Dragons campaign set in the Sword Coast. The players introduce themselves and their characters, all agents of a quasi-official organization tasked with solving politically sensitive issues. The episode begins with their mission to investigate the mysterious disappearance of Lord Vin Mayo, a masked lord of Waterdeep. The players navigate through investigative interviews with household staff, explore the manor, and uncover a hidden ritual chamber where they encounter cultists. Tune in to see how the heroes handle uncooperative witnesses, piece together clues, and face off against dangerous foes. Will they solve the case of the missing lord or uncover something far more sinister?
00:00 Epic Adventure Begins
00:35 Meet the Dungeon Master and Players
01:00 Character Introductions
03:11 Campaign Setting and Mission Briefing
05:15 Entering the Shattered Sigil Headquarters
06:36 First Impressions and Interactions
17:35 Meeting the Handler
25:47 Mission Details and Objectives
37:09 Journey to the Lord's Estate
51:53 Interrogating the Staff
01:00:10 Housekeeper's Testimony
01:05:21 Footman and Cook's Accounts
01:12:44 Discovering the Secret Chamber
01:16:03 Investigating the Ritual
01:33:03 Planning the Sting Operation
01:37:45 Executing the Plan
01:47:51 Entering the Grilled Door
01:48:22 Initiative Roll and Battle Begins
01:49:15 Johnny Five's Fiery Attack
01:52:36 Snappy's Rage and Grease Spell
01:55:32 Cultist's Command and Betrayal
02:05:50 Harold's Stealth and Attack
02:15:53 Capturing the Cultist
02:16:50 Interrogation and Conclusion
#dndhomebrew #dndadventure #dndpodcast #doctor #medicalofficer #emergencydoctor
Dungeon Delving Catastrophe: Spiders, Skeletons, and Explosive Mysteries
Join our intrepid adventurers in a thrilling episode as they navigate through a treacherous dungeon filled with cunning traps, deadly undead, and swarms of giant spiders. Along the way, they light mystical braziers, encounter mysterious husk zombies, and unveil the secrets of a long-forgotten crypt. Will they escape with their lives and their loot, or will the dungeon claim yet another group of explorers? Watch to find out in this epic adventure filled with magic, mayhem, and unexpected twists!
00:00 Epic D&D Adventure Begins
02:04 Exploring the Crypt
03:52 The Lost Crypt of St. Vale
05:10 Battle with the Undead
07:13 Facing the White of St. Vale
14:13 Looting the Crypt
15:48 Navigating the Fog
21:58 Encounter with the Ooze
28:07 Short Rest and Repairs
31:04 Skeletons in the Crypt
39:34 Skeletons Attack!
39:54 Krug's Close Call
41:44 Wizard's Turn to Shine
42:39 Fear Clan's Strategy
43:32 Craig's Dramatic Shatter
45:55 Maribel's Sacred Flame
47:00 Chorus' Green Flame Blade
51:59 Zombie Husk Encounter
55:50 Explosive Zombie Chain Reaction
01:02:58 Giant Spiders Ahead!
01:05:00 Final Battle with Spiders
01:16:33 Burning the Egg Sacs
01:18:48 Better Off Dead Outro Song
Join the adventuring group 'Better Off Dead' in the latest thrilling episode of 'Doctors Against Undeath.' In this session, the party finds themselves approaching the Hollow Reliquary, a crypt overrun by the forces of evil. Meet the eclectic cast of characters, including Phil's brawny orc cleric Fiaclan, Sarah's mysterious Zelle, Chorus a multi-headed Asmar Warlock, Justin's delusional Wizard Wizardson, and Dave's illusionist Krug Lumiere. As they journey through the crypt, lighting braziers and facing undead foes, the group must navigate magically powerful doors, hidden shadows, and cunning illusions. Will they succeed in their quest for gold and glory? Tune in to find out!
00:00 Epic Adventuring Song
02:02 Meet the Adventurers
06:32 The Mission Briefing
07:53 Journey to the Crypt
10:03 Entering the Crypt
22:52 First Encounter in the Crypt
41:46 Clerics and Corpses: A Grim Discovery
42:03 Cremation Ceremony: Lighting the Bonfire
42:52 Exploring the Hallway: Doors and Mechanisms
44:11 The Vault Door: Magical and Mysterious
45:22 Entering the Crypt: Darkness and Danger
48:10 Zombie Attack: Fireballs and Illusions
50:08 Battle in the Crypt: Zombies and Shadows
01:04:05 Turning the Undead: Cleric's Power
01:15:01 Radiant Finale: The Braiser's Light
*not medical advice.
If you struggle from mental health, depression or need help, good resources are available at Beyond Blue, The Black Dog institute or 000 in a crisis in Australia.
Video made by DM Sean in Open art AI.
Music from Suno AI
Can our heroes extract Prisoner 13 after Mac's sacrifice.
#dnd #dndpodcast #ttrpg
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