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Seasons come and go, the sun rises and sets, and cards live and die all as natural parts of life. Tomorrow will certainly not be like yesterday, and the decks you build will not look like those you built prior to patch 1.83. Primarily because of entropy. You know, that pesky rule of thermal dynamics and card development? The one that basically says we’re all going to die so why bother trying to accomplish anything in life? The one that says everything you know and love will come to an end? I mean, I’m not a physicist, but that’s what it basically means, right? Existence if futile so why even bother!?
Calm down reader. Take it easy. I mean we have a few more moments and patches before we’re all completely crushed under the cold lifeless struggle of mortality. All that to say: design space. Today, we review what once was and what is soon to be. All for the sake of design space. Certainly not for the sake of appeasing the tireless groans of the masses. Absolutely not. None of the cards, which you are likely quite aware of, were modified for quelling the angry hoards looking to crucify the first poor soul walking down the street with a ‘Counterplay Games Staff’ shirt on. No, it was so they can make more cards.
All that to say, listen along as we discuss the largely welcomed changes held within the 1.83 patch, otherwise known as the one that killed the Frankenstein. Meltdown will look up and shout, “Save me!”… and I’ll look down and whisper, “No.”
Also, we are featuring some sweet new music. The intro bumper is by RoccoW, and is a cut from his song Electric Donkey Muscles, and the outro is a cut from Alpha Brutal, Epic Song.
Click below for links to full versions of the songs:
Roccow
Alpha Brutal
By DuelcastSeasons come and go, the sun rises and sets, and cards live and die all as natural parts of life. Tomorrow will certainly not be like yesterday, and the decks you build will not look like those you built prior to patch 1.83. Primarily because of entropy. You know, that pesky rule of thermal dynamics and card development? The one that basically says we’re all going to die so why bother trying to accomplish anything in life? The one that says everything you know and love will come to an end? I mean, I’m not a physicist, but that’s what it basically means, right? Existence if futile so why even bother!?
Calm down reader. Take it easy. I mean we have a few more moments and patches before we’re all completely crushed under the cold lifeless struggle of mortality. All that to say: design space. Today, we review what once was and what is soon to be. All for the sake of design space. Certainly not for the sake of appeasing the tireless groans of the masses. Absolutely not. None of the cards, which you are likely quite aware of, were modified for quelling the angry hoards looking to crucify the first poor soul walking down the street with a ‘Counterplay Games Staff’ shirt on. No, it was so they can make more cards.
All that to say, listen along as we discuss the largely welcomed changes held within the 1.83 patch, otherwise known as the one that killed the Frankenstein. Meltdown will look up and shout, “Save me!”… and I’ll look down and whisper, “No.”
Also, we are featuring some sweet new music. The intro bumper is by RoccoW, and is a cut from his song Electric Donkey Muscles, and the outro is a cut from Alpha Brutal, Epic Song.
Click below for links to full versions of the songs:
Roccow
Alpha Brutal