Dungeon Chatter RPG Podcast

Dungeon Chatter RPG Podcast

By Dungeon ChatterComedyTV & FilmLeisure
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Dungeon Chatter RPG Podcast episodes

  • t for trauma
    In this episode, Travis discusses T for Trauma, focusing specifically on ways to include (non-physical) trauma in your RPG.
    39 min
  • 19. S is for Spells
    In episode 19, Travis and Victoria can no longer put off talking about spells and magic systems in RPGs. They discuss how other systems handle magic to varying degrees of success, including point-based spell systems, spell slot systems, and spells as abilities. They then loosely pitch how spells will work in their open-world Dungeon Chatter RPG.
    1 hr 8 min
  • 18. R is for Race
    In episode 18, Travis and Victoria discuss the concept of races in RPGs and how they can affect gameplay in regards to game mechanics and roleplaying. They then pitch how they plan to handle races in their open-world Dungeon Chatter RPG.
    1 hr 12 min
  • 17. Q is for Quest
    In this episode of Dungeon Chatter, Travis and Victoria discuss side quests, why you might want to use them, and when to include side quests in your game.
    1 hr 3 min
  • 16. P is for Perception
    In episode 16, Travis and Victoria discuss how to handle perception mechanics in an RPG. They also talk about some drawbacks to common approaches and what perception is in real life.
    1 hr 7 min
  • 15. O is for Origins
    In episode 15, Travis and Victoria discuss character backstories and some tips they've found help them create some well-rounded characters. They also talk about the character background mechanics that they're workshopping for their Dungeon Chatter podcast.
    58 min
  • 14. N is for NPC
    In episode 14, Travis and Victoria discuss non-player characters and what they believe it takes to make a good one. They then pitch a few different tips and ideas to start your NPC creation, and when to step back and stop fiddling.
    1 hr 6 min
  • 13: M is for Minigames
    In episode 13, Travis and Victoria discuss minigames, argue a tiny bit about what they are, and go through some examples in other games and RPGs, like Sonic Adventure, The Sims, D&D 2e, and Shadowrun. They then pitch a new minigame to handle downtime and introduce new elements of resource gathering to their Beyond setting (title subject to change) for the Dungeon Chatter RPG.
    45 min
  • 12: L is for Levels
    In episode 12, Travis and Victoria discuss character progression in RPG settings, including the traditional plateau leveling (where all your skills improve at the same time) and more gradual skill-based leveling. Then they discuss what sort of progression tracking they plan to use in their *new* Beyond setting (title subject to change) for the Dungeon Chatter RPG.
    50 min
  • 11: K is for Killing
    In episode 11, Travis and Victoria discuss PC mortality in RPGs, including how frequently they do or should occur. They also talk about different forms of resurrection they've come across in RPGs, and what sort of death/resurrection system they plan to use in their Blood of Heroes setting for the Dungeon Chatter RPG.
    49 min

About Dungeon Chatter RPG Podcast

From the publisher's feed

Posted every two weeks, this podcast looks at different aspects for RPG play and design. The hosts - a father/daughter team - then discuss how their RPG system will handle the topic in question.…