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Here we are to tick off another TTRPG Review, Going with Warhammer 40k: Wrath & Glory, 3rd Edition. From tabletop miniature war game to TTRPG and into our playgroup, we’ll give our hot takes, reviews, and ratings.
An object in motion stays in motion, but we must remember that outside forces have an influence.. That seems to be doubly so for many people and their active gaming groups. In this episode we talk about returning to the hobby after a hiatus, as we compare that to us resuming recording sessions for this very podcast. Grandpa-ages Josh urges everyone to appreciate the ability to connect in this information age.
There are many powerful, horrifying, and difficult foes to battle in a sword & sorcery setting. One in particular can prove to be quite the adversary for PCs of all make and model; and that’s a big bad evil wizard. We jaw on about concepts and approaches to establishing and operating a high level wizard antagonist. Wizards have the ability to present in such a varied way, and we encourage folk to think beyond the spell list, and beyond wizards as simply deadly casters.
This time we address a hot button issue for many players and GM’s alike, and that’s banning elements of TTRPG play. We’ll take a look at the what, why, when, and how GM’s might make that decision, and offer some insights and advice regarding bans and why they might be issued.
A good RPG system will often have a wide selection of equipment which might be available in a setting, with systems using magic not being shy in the way of magical items. There are more kinds of magic item than you could ever loot in most campaigns, but sometimes even these robust reliquaries or arcane assemblies don’t fill all the niches and variations that we could see in TTRPG play. In this episode we discuss homebrewing items; what it can add... What does it feel like? How would you go about it?
The basic question being asked in this episode is “What does this level-up look like?” Not meant to be a “how you should play” as much as an additional tool in your TTRPG kit to be used if you like. We explore what leveling up feels like in D&D-like systems as related to story/RP-based elements of character growth.
We’re hitting the monster workshop this episode, taking a look at what approaches might inspire and motivate GM’s in homebrewing foes. Moving away from sourcebooks and established lore can be a very daunting prospect, but one doesn’t have to re-invent the wheel in order to bring fresh blood to your combat encounters.
Another installment in our lineage hot-take series brings us to orcs and dragonborn. These are two lineages which certainly brought new flavor and abilities for players to choose from; diverging from the classic demi-human set of Tolkien tropes (good, bad, or indifferent) and connecting PCs to classic, iconic enemies/monsters. At least one of these Guides remembers when humanoids dropped into ‘official’ play with a supplement full of playable “monsters”, how popular they were with both existing and new players.
Back for another set of monster profiles we introduce two which often are found to share a scene or two. Iconic in their own right, we take a glimpse at hags & trolls and the foul, wretched countenance they both embody. When played right, these foes can provide some of the most memorable encounters and story arcs. Whether BBEG or unlikely “ally”, hags deserve to be more than a random encounter; while trolls can present as something quite typical in their nature to downright horrific and distorted. Both deserve careful planning or unique approaches to how they present in the world, and your story.
We take another look at one of our favorite systems, one which stole our attention for nearly a year. Back again to TSR’s Marvel Super Heroes, featuring the FASERIP Attribute array which is so iconic for this great old-school system. We gush and rave as we share stories and delights from one of the most “sandbox” systems this GM has experienced.
From the publisher's feed
Not THAT kind of dungeon... Or maybe it could be! As your guides, we seek to explore and chart the various aspects of arranging, preparing, and collaborating while enjoying what we believe is one…