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Join us once again as the party finishes off the small balls of fire, find out if they can take the heat of a magma creature, find out who is locked up here, and someone has their last dance.
Friend of the podcast, Dylan, joins the adventure as the party recovers from a back-to-back fight against demons. Join them again as Celtra, Robin, Lorel, Falzwin, and now Venrael venture into a room of feisty fireballs!
We join our trusty group of heroes as Celtra questions a new friend, evil intent is shared, Thotham tries to be moral, and Lorel runs is fueled by instinct!
The party and friends charge into a room full of prisoners, a new foe is dealt with, Celtra makes Tesla proud, and Robin finds out why one of their new friends has such a cringe-worthy personality.
This is a world-view perspective on what is going on in the world that the campaign takes place in. As the heroes Celtra, Lorel, Robin, and Falzwin figure out what is going on others are having their own problems! Join Darryn, Brittany, Dylan, and Becca as they venture forth in a one-shot to see what else is going on in the world!
A recap questionnaire baffles the players, Thotham and the dungeon are explored more, and A blue creature with a perky personality is found. Come and join us for our 10th episode!
The party chases a gnome, befriends a demon, and finds a journal! Don't miss out like their perception checks did!
The party finishes off a white devilish creature while contending with the difference between devils and demons. The party also finds a gnome that is in the know, but is he friendly... is any gnome just plain friendly?
Dive back in with Celtra, Lorel, Robin, and Falzwin as Falzwin channels ideas through strength, the party finds a cache of weapons, and a devil pole dances using a halberd.
Our resolute heroes gain a new companion as their wits are whittled, the group fights their way through a hallway, and the barbarian rages against a door!
From the publisher's feed