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The Delinquents finally get back to their home base and now start to wonder who exactly this mysterious girl is...
The four heroes, "The Prince", John Dice, Xavier Zelf (Super Nova), and the Dark Night, save a mysterious young girl who seems to have a knack for getting caught up in unfortunate situations.
Joining us on this new campaign are four guests, Nick, James, Jordan, and Ernie. A short introduction to the characters as we begin a new RPG, Masks. Hopefully, the DM (or rather GM in this case) can reign in their chaos...
Nez came up with a brilliant plan to sneak Eshrinn into the inn, I wonder how it plays out?
Upon discovering that there's a possible special quest for them, Eshrinn, Karaz, Iris, and Nez head off to find the details of said quest.
At long last, Eshrinn, Karaz, Nez, and Iris meet and join forces... To go on an adventure.
As we leave Iris and Nez to rest, we finally join two other adventurers, Karaz and Eshrinn in Lakedale.
Iris and Nez finally encountered the danger only to be stuck in a long drawn out fight. Will they be able to survive this? Will they be able to reach their destination?
From the publisher's feed