What a weird way to end last episode. RANDOM, some might say. Even ABSURD! This week, we'll ask if TTRPGs even NEED to make sense. Does there need to be a story? A satisfying narrative? What if we just had an absurdist game where lots happened but nothing HAPPENED? How much fun are Matt and Joe willing to sacrifice in the name of some meta-joke on the nature of storytelling? Apparently... almost all the fun.
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