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An emotional episode filled with high stakes, the battle on the ghost ship is over, but at what cost? See our socials to stay up to date with all things Dungeons, Dice & Dudes: https://linktr.ee/DDandD
As battle takes place on the deck of the ship, The Forsaken fight side by side with their new Revelry allies. Damage is dealt and long forgotten allies bring pain upon our heroes. Will the fight go in the favour of our band or leave them husks of who they once were? A heavy battle episode, see our socials for accompanying imagery: https://linktr.ee/DDandD
The Forsaken, formerly known as The Death Hums hit the high seas with their new pirate comrades. Secrets are shared and friendships are forged as Quinn gets in deep with Captain Zorander, Owain finds a bunk buddy and the group play drinking games onboard the Reef Sprinter.
Ulrick and the group hatch a plan to free his people from enslavement, the crimson legion begin to suspect somethings wrong and the group get in with pirates, will the actions of the Death Hums catch up with them?
The Death Hums fight to save the life of an innocent, Owain and Quinn do some serious damage and Ulrick goes to make a deal with an otherworldly presence. Sabine makes a discovery from a long forgotten war and the group find spoils.
Spooky times ahead! The Death Hums continue on to Merchants Hollow. Whilst on their way, there are revelations from Sylas about the political mess the group left behind them in Luxom. Heroic endeavours on the road are hampered by paranormal foes as the group face their fears.
Fortune and loss strike The Death Hums after the ambush as they slowly realise the gravity of their actions. All the while finding themselves in an all too familiar situation with Ulrick. The group slowly learn more about each other as an evil presence befalls the group!
On the road again! The Death Hums leave Mon Ulum to prepare to ambush Ulricks nemesis and follow the pull from his “Tummy Hum”. Will the collective be able to set a trap for their enemies to spring?
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