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with our crew finally making it to their destination safely and some feelings spoken. our party makes it to the northen isles, but what awaits them may be worse than they expected...
The storm grows worse for our travelers and they have to hunker down to weather it out. as time goes on they quickly learn that the island is more than what it seems...
with Adonis not listening to reason and putting more lives in danger, our heroes have to start thinking quickly otherwise more civilians will be put in danger, and families may be permanently separated ...
with Megan and grace taken hostage by Adonis Petras, the gang needs to group up and rescue the girls before things get too dangerous. with only mark and john available for the call can they save the girls or will things get out of hand ...
After combat with some invaders, Flynn and Dugr end on bad terms as tensions rise in the party. Grateful for the assistance, the natives throw a party where the adventures learn some helpful information
with war drums sounding outside, the party rushes outside to lend their aid but things get sticky when teamwork starts to go out the window and allies are left in danger...
traveling to the Northen isles has been quiet so far, so why not spice it up with finally discovering what's up with this magic sword, converse with our "stowaway" and potentially avoid running into a familiar face...
with the hunters on their way to the sister town, they quickly discover that the town is overrun by the undead. having to thick quick on their feet, the hunters have to find the source of this army before its too late...
with the crew setting sail to the Northen Isles, they set onto a path to avoid detection from others but unknown to them, other dangers lie in wait on their "safer path"...
in this dark one shot, our players find themselves in poor town looking for some help with traveling to their sister town, but things are looking off when the dead begin to walk. will they fight off the hoards or will this be their last stand...
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