https://youtu.be/7vxVg-OUZAA
Dragonlance customized nearly every class and race for the setting, and dwarves are no different. Let’s explore the creation and early locations that house the dwarves of Krynn.
Transcript
Taking an established basic fantasy race and turning it into a multi-clan, myriad of cultures is no easy task.
Intro
Welcome to another DragonLance Saga episode. My name is Adam and today we are going to talk about the dwarves of Krynn. I would like to take a moment and thank my collaborator patrons, the Heroes of the Lance, and invite you to consider becoming a patron or member of this channel by visiting the links in the description below. You can even pick up Dragonlance gaming materials using my affiliate link. This episode is inspired by the Advanced Dungeons & Dragons 2nd Edition Dwarven Kingdoms of Krynn boxed set, but also from the novels and other game materials.
Discussion
The information herein is primarily presented by Chisel Loremaster, the Supreme Historian of Dwarvenhood. Early in his life he was altered by the Greystone, granting him immortality. It is from him this information is presented. It may be racially skewed, but it is Dwarven through and through. It is said that the Smiths are the forerunners of the dwarves and predated all other creatures on Krynn. Gnomes are a degeneration of the Smiths of legend. When Reorx smashed his hammer against chaos to create the universe, sparks settled on Krynn in the form of the Smiths. When dragons and beasts populated Krynn, the Smiths became reclusive.
It wasn’t until the Elves, Ogres and Humans were created on Krynn that the Smiths left their underground lairs and co mingled with them. Ultimately they were cast out from Elven and Ogre societies and dwelt primarily with humans in the hills and plains. When Reorx gathered crafters and transported them to Taladas in the Age of Dreams, it was not from the human population, but rather, from the Smiths that he pulled from. The Smiths were masters of elemental magic that was inherent in Krynn. When the three gods of magic began circling the planet, it began skewing their natural magic. Then Hiddukel and Chislev tricked Reorx into making a miniature image of Krynn in the form of the Greystone, thereby capturing Chaos within, Reorx was bound by the rigid conventions of the gods, and could not reclaim the stone himself, but rather sent the Smiths after it. The Smiths took a generation to make a Great Machine to claim the Greystone from Lunitari. It was the life quest of Milgas Kadwar who was assisted unbeknownst to him by Hiddukel who wanted the Greystone himself. Using the magical net to capture the Greystone he brought it to Krynn and the net dissolved as per the evil gods plan, and the stone was lost to the Smiths.
The Greystone immediately changed Milgas and around 200 Smiths, transforming them into Scions. The Greystone sapped away the elemental magic of the Smiths, replacing it with wild sorcery. With the help of the magical Scions the Smiths created massive ships to escape the human populations and magic wrecked land of Taladas. Only 13 vessels made the voyage successfully and when they landed on Ansalon’s shore, through rage of so many perishing in the crossing, the Smiths turned on the Scions, murderin all but 13 who were chained up and thrown into the sea, banished. The Smiths turned from their histories and became known as the Dwarves.
The dwarves crafted their first home in the mountains that their ships landed nearby. Kal-Thax took 300 years to excavate and it is located along the coast of Nordmaar. They constructed great gates of rock,