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The party return to Oro Farne and inform the council of their findings.
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Continuing their investigations into what has happened to the hunting party, our band of adventurers upset the local wildlife.
Deciding on what to do next, the party discover that some hunters have gone missing and set out on the trail.
The party explore parts of Oro Farne and begin learning a bit about its rich history and meet some very interesting people.
The journey continues with a bumps along the way, but finally the party arrive at their destination with their delivery.
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The Party begin their journey to Oro Farne, please bear with us we play test some homebrew travel rules. Spoiler alert, we don't use them after this one.
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Opal has some explaining to do and unveils a great deal about her self.
This episode contains themes of an adult nature and is absolutely not suitable for anyone under the age of 18.
The party manage to make their way out of the underground keep and back to the world above, but is it all light, or does someone threaten to bring darkness upon the group?
The party make their way to the library, what secrets might they uncover?
We're back! Happy New Year folks!.
The party find themselves in a dark, damp and cold castle deep underground. Who are their rescuers and will they ever find a safe way to escape?
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From the publisher's feed
Welcome to the world of Amion, The EasyRollers second Dungeons and Dragons campaign. We play and record every fortnight, so keep an eye out for new episodes bi-weekly.We are all adult players and…