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In Episode 4, the Elixir Wizards are joined by Dorian Iacobescu, author of the ECSpanse ECS library for Elixir, and Daniel Luu, founder and CEO of the game development studio AKREW. The guests compare notes on backend game development using ECS, the Entity Component System approach.
Akrew is currently building the multiplayer game Galactic Getaway using the Photon Unity networking framework, which employs ECS. They discuss challenges like collections of component types and persistence beyond runtime, building games for various platforms like MacOS, and handling inventory storage in a backend database.
Game development is complex and has many technical hurdles, but open communication across different programming communities and game development approaches can foster collaboration, innovation, and continued learning.
https://en.wikipedia.org/wiki/Entity_component_system
Special Guests: Daniel Luu and Dorian Iacobescu.
By SmartLogic LLC4.9
2222 ratings
In Episode 4, the Elixir Wizards are joined by Dorian Iacobescu, author of the ECSpanse ECS library for Elixir, and Daniel Luu, founder and CEO of the game development studio AKREW. The guests compare notes on backend game development using ECS, the Entity Component System approach.
Akrew is currently building the multiplayer game Galactic Getaway using the Photon Unity networking framework, which employs ECS. They discuss challenges like collections of component types and persistence beyond runtime, building games for various platforms like MacOS, and handling inventory storage in a backend database.
Game development is complex and has many technical hurdles, but open communication across different programming communities and game development approaches can foster collaboration, innovation, and continued learning.
https://en.wikipedia.org/wiki/Entity_component_system
Special Guests: Daniel Luu and Dorian Iacobescu.

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