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* Warden and Master Weaponsmith
* Check out Episode 16 for Novice and Journeyman
* Quick recap of Weaponsmith themes and focus
* Warden Discipline Ability: Blood Bound Forge
* Warden Tier Discipline Talents
* Sidebar about First Edition Weaponsmith access to Elementalist spells
* Warden Talent Options
* New from the Companion: Lion Spirit, Matrix Sight, Relentless Recovery, Spirit Strike, Unflinching Fortitude
* Master Discipline Ability: Mystic Grounding
* Errata: 13thCircle Bonus should be Physical Defense
* Master Tier Discipline Talents
* Master Talent Options
* New from the Companion: Burning Vigor, Ethereal Weapon, Resist Pain, Vital Strike, Vital Ward, Weapon Breaker
* Analysis of high tier talent choices
By Josh H & Dan B4.8
1616 ratings
* Warden and Master Weaponsmith
* Check out Episode 16 for Novice and Journeyman
* Quick recap of Weaponsmith themes and focus
* Warden Discipline Ability: Blood Bound Forge
* Warden Tier Discipline Talents
* Sidebar about First Edition Weaponsmith access to Elementalist spells
* Warden Talent Options
* New from the Companion: Lion Spirit, Matrix Sight, Relentless Recovery, Spirit Strike, Unflinching Fortitude
* Master Discipline Ability: Mystic Grounding
* Errata: 13thCircle Bonus should be Physical Defense
* Master Tier Discipline Talents
* Master Talent Options
* New from the Companion: Burning Vigor, Ethereal Weapon, Resist Pain, Vital Strike, Vital Ward, Weapon Breaker
* Analysis of high tier talent choices

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