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* Listener questions
* Voice message from Chris: Question about Wood Skin.
* Email from William: Horror Stalker references and inspirations.
* Learning Craftsman or Entertainer through Versatility.
* Email from Jesse: Tisoara and source material discrepancies.
* Secret Societies in Depth: The Keys of Death
* Cult dedicated to the belief that Death can be freed with enough blood being spilled.
* “Questors” of Death
* Can be hired or employed as assassins.
* Long standing cult; dating back to centuries before the Scourge.
* Other death cults exist in other parts of the Theran Empire.
* Death has been a figure in myth, legend, and religious beliefs in numerous real-world cultures
* Cult’s strength in Barsaive likely due to proximity to Death’s Sea.
* Legend of Death’s Capture by the Passions.
* Undead and the Keys of Death.
* Preferred targets include those who mock or defy Death in some way.
* Sources of inspiration for members of the cult.
* Highly secretive.
* Death Robes
* Using the Keys of Death in adventures in campaigns.
* Josh recommends against strongly tying the cult to the Horrors.
4.8
1616 ratings
* Listener questions
* Voice message from Chris: Question about Wood Skin.
* Email from William: Horror Stalker references and inspirations.
* Learning Craftsman or Entertainer through Versatility.
* Email from Jesse: Tisoara and source material discrepancies.
* Secret Societies in Depth: The Keys of Death
* Cult dedicated to the belief that Death can be freed with enough blood being spilled.
* “Questors” of Death
* Can be hired or employed as assassins.
* Long standing cult; dating back to centuries before the Scourge.
* Other death cults exist in other parts of the Theran Empire.
* Death has been a figure in myth, legend, and religious beliefs in numerous real-world cultures
* Cult’s strength in Barsaive likely due to proximity to Death’s Sea.
* Legend of Death’s Capture by the Passions.
* Undead and the Keys of Death.
* Preferred targets include those who mock or defy Death in some way.
* Sources of inspiration for members of the cult.
* Highly secretive.
* Death Robes
* Using the Keys of Death in adventures in campaigns.
* Josh recommends against strongly tying the cult to the Horrors.
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