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* Email from Brendan: Do pattern items lose their link to the associated True Pattern if they spend too long away from it?
* Email from Andy: Bonuses for working together or helping another character?
* Email from Alan: Horror Stalkers and loyalty to a Group True Pattern? Marked characters in a Group True Pattern?
* Discussion includes some spoilers for the Blades adventure collection.
* Email from Jesse: What was T'skrang hibernation like during the Scourge?
* Discussion of the Scourge as a cultural freeze.
* Email from Fraser Cain: Blast from the past from an old Earthdawn writer.
* Cult of the Great Dragon
* Great antagonists for high Circle campaigns involving Horrors and/or dragons.
* Discussion of the metaplot connections referred to in the essay from Secret Societies.
* Multiple groups/cells that don't coordinate with each other.
* Thoughts on modeling members of the cult in mechanics.
* Typical organization of a cult cell.
* Goals and objectives can vary from group to group.
* Might support Verjigorm's goal of corrupting dragons.
* Might worship power and be seeking it for themselves.
* Might generally loathe dragons for some reason.
* Few cells actually directly interact with Verjigorm, more rumor than fact.
* Incorporating the Cult of the Great Hunter in adventures and campaigns.
* Straightforward, but flexible in ways they can be used.
4.8
1616 ratings
* Email from Brendan: Do pattern items lose their link to the associated True Pattern if they spend too long away from it?
* Email from Andy: Bonuses for working together or helping another character?
* Email from Alan: Horror Stalkers and loyalty to a Group True Pattern? Marked characters in a Group True Pattern?
* Discussion includes some spoilers for the Blades adventure collection.
* Email from Jesse: What was T'skrang hibernation like during the Scourge?
* Discussion of the Scourge as a cultural freeze.
* Email from Fraser Cain: Blast from the past from an old Earthdawn writer.
* Cult of the Great Dragon
* Great antagonists for high Circle campaigns involving Horrors and/or dragons.
* Discussion of the metaplot connections referred to in the essay from Secret Societies.
* Multiple groups/cells that don't coordinate with each other.
* Thoughts on modeling members of the cult in mechanics.
* Typical organization of a cult cell.
* Goals and objectives can vary from group to group.
* Might support Verjigorm's goal of corrupting dragons.
* Might worship power and be seeking it for themselves.
* Might generally loathe dragons for some reason.
* Few cells actually directly interact with Verjigorm, more rumor than fact.
* Incorporating the Cult of the Great Hunter in adventures and campaigns.
* Straightforward, but flexible in ways they can be used.
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