Earthdawn Survival Guide

EDSG Episode 171 - Aazhvat Many-Eyes and the Tempter


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* Our penultimate episode about Named Horrors!

* Aazhvat Many-Eyes: Lovecraftian mind-screw.

* Purely astral Horror

* The Eurydon Document: Includes sections in an unknown, untranslated language that some suspect may be the native language of the Horrors.

* Plays into Lovecraftian themes of books containing forbidden, mind-breaking knowledge.

* Inspires madness by warping its victims’ perceptions to see the Horror’s eyes in any circular or oblong object.

* Curses an item that acts as a conduit for the initial Horror Mark.

* Story twist at the end of the in-setting entry (and an old pop-culture connection).

* Very difficult to break the mark – if the cursed item is not destroyed, the Horror can renew the mark regardless of distance.

* Horror Drain power.

* Combating Aazhvat Many-Eyes: Comparatively low physical stats, but high magical power and advantages of its astral habitat.

* Surreal and mind-warping.

* Film recommendation: John Carpenter’s “In the Mouth of Madness”

* Adventure and campaign potential for the Horror.

* Good Horror to mark player characters because it doesn’t undermine or cripple their abilities.

* The Tempter: Offering its victims their own rope.

* Second-smallest Horror; a thorny seed pod.

* Very difficult to physically deal with.

* Seeks to corrupt those with strong moral codes.

* Marks target and start offering to help them achieve their ends through its Karma Boost.

* Very patient, works to steer the victim to betray their ideals or those they are close to.

* Its powers gradually warp the victim into a Horror construct.

* Not physically potent (though it is very difficult to physically harm).

* Leaves a trail of constructs in its wake which provides a physical challenge.

* Another Horror that could be good to use directly against player characters.

* Cautions about the Horror’s power, and the chance for the character to be lost.

* Fourth edition tweaks to the Karma Boost and the Corruption mechanic.

* Voice whispering in the victim’s ear; like a devil on the shoulder.

* Adventure and campaign ideas using Tempter.

 

Find and Follow:

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Twitter: @EDSGPodcast

Josh on Twitter: @LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

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Earthdawn Survival GuideBy Josh H & Dan B

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