Earthdawn Survival Guide

EDSG Episode 177 - Exploring Mountain Regions


Listen Later

* Email from Riley: Tales of the Cult of the Great Hunter.

* Email from Charles: Official map of the world of Earthdawn?

* Email from Nick: Explaining half-Horrors.

* Email from Jesse: Covering the ork tribes or scorcher bands?

* Dangers, obstacles, and hazards in mountainous regions.

* Context, expectations, and objectives.

* Personal experience and familiarity.

* Loads of inspiration and research material: documentaries and

reality shows.

* Many kaers took advantage of natural caves in mountain ranges.

* Environmental hazard: Cold and snow.

* Namegivers in Barsaive aren’t likely to have extensive

experience with snow due to climate.

* Avalanches

* Frostbite

* Jack London’s “To Build a Fire”

* Suggested mechanics from the Survival Guide.

* Cold water and hypothermia.

* Thin air and altitude sickness.

* Snow blindness.

* Movement and travel in snow.

* True air as a hazard.

* Cliffs, ravines, and crevasses: falling damage.

* Flora and fauna of the mountain ranges.

* Wrapping up.

 

Find and Follow:

YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

Twitter: @EDSGPodcast

Josh on Twitter: @LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW

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Earthdawn Survival GuideBy Josh H & Dan B

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