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* Email from David: Love for the show and for Earthdawn
* Reminder from Josh about the Earthdawn West Marches community.
* Email from Bryan: Stories about player character death.
* Josh shares a party wipe story from an old D&D game.
* Exploring and surviving underground environments.
* Careless folk get themselves killed in the depths.
* Four things to worry about when caving.
* Bad air: Stale air or other things that affect breathing.
* Try to use magical light sources – torches or lanterns can use
* Toxic or poisonous gases.
* Underground fires can burn for a long time.
* Many visual references for underground environments.
* Cave-ins and collapses.
* Elemental spirits as a useful resource when caving.
* Other useful character skills and abilities that may help.
* Underground water: streams, rivers, and lakes.
* Flooding hazards.
* Additional resource: Dungeoneer’s Survival Guide from
* Fire threats: Magma and hot springs.
* Sample underground hazard traps in the Earthdawn Survival
* Additional concerns with underground fires.
* Dangerous creatures.
* Often hunt by scent or sound, and sound can carry long
* Horrors and constructs.
* Classic Earthdawn adventures with strong underground themes.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
4.8
1616 ratings
* Email from David: Love for the show and for Earthdawn
* Reminder from Josh about the Earthdawn West Marches community.
* Email from Bryan: Stories about player character death.
* Josh shares a party wipe story from an old D&D game.
* Exploring and surviving underground environments.
* Careless folk get themselves killed in the depths.
* Four things to worry about when caving.
* Bad air: Stale air or other things that affect breathing.
* Try to use magical light sources – torches or lanterns can use
* Toxic or poisonous gases.
* Underground fires can burn for a long time.
* Many visual references for underground environments.
* Cave-ins and collapses.
* Elemental spirits as a useful resource when caving.
* Other useful character skills and abilities that may help.
* Underground water: streams, rivers, and lakes.
* Flooding hazards.
* Additional resource: Dungeoneer’s Survival Guide from
* Fire threats: Magma and hot springs.
* Sample underground hazard traps in the Earthdawn Survival
* Additional concerns with underground fires.
* Dangerous creatures.
* Often hunt by scent or sound, and sound can carry long
* Horrors and constructs.
* Classic Earthdawn adventures with strong underground themes.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
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