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* Iopos: Lair of Deceit Kickstarter is live!
* Email from Brandon (and his character): More scenarios?
* Legends of Barsaive production schedule
* PDFs and e-products?
* The first adventure.
* How long should a first adventure be?
* Newer players might need a strong goal or focus to avoid floundering.
* Highlight or incorporate Earthdawn’s different and distinctive aspects.
* Places to get inspiration for low prep adventure seeds.
* How long should a campaign be? As long as it needs to.
* The advantages of long-term play in Earthdawn.
* Humans!
* Earthdawn is one of the earliest games that gave something to humans - Versatility.
* Versatility can pose balance problems in dedicated hands.
* Humans don’t have a dominant culture like dwarfs or t’skrang.
* Discussion of various human sub-groups.
* Good examples of how to make humans distinct and interesting.
* Flexible and adaptable.
* A mechanical drawback of Versatility
* The Journeyman adept and Morphism
* Average attributes, slight karma advantage
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
4.8
1616 ratings
* Iopos: Lair of Deceit Kickstarter is live!
* Email from Brandon (and his character): More scenarios?
* Legends of Barsaive production schedule
* PDFs and e-products?
* The first adventure.
* How long should a first adventure be?
* Newer players might need a strong goal or focus to avoid floundering.
* Highlight or incorporate Earthdawn’s different and distinctive aspects.
* Places to get inspiration for low prep adventure seeds.
* How long should a campaign be? As long as it needs to.
* The advantages of long-term play in Earthdawn.
* Humans!
* Earthdawn is one of the earliest games that gave something to humans - Versatility.
* Versatility can pose balance problems in dedicated hands.
* Humans don’t have a dominant culture like dwarfs or t’skrang.
* Discussion of various human sub-groups.
* Good examples of how to make humans distinct and interesting.
* Flexible and adaptable.
* A mechanical drawback of Versatility
* The Journeyman adept and Morphism
* Average attributes, slight karma advantage
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
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