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* Episode Twenty-One!
* The Warrior Discipline
* Soldier, mercenary, “the fighting’ guy”
* Important Attributes Dexterity Strength and Toughness
* Can fight unarmed but not their strongest role
* Karma Ritual
* Elements of wuxia, martial artist flavor
* Remember the mystical and philosophical resonance required to be an adept
* Winning the battle doesn’t always mean killing the enemy
* Half-magic
* High Durability means lots of health
* Novice Discipline Talents
* Tiger Spring on its own does not allow Karma on Initiative
* Waterfall Slam increases ability to knock down an opponent
* Novice Talent Options
* Opportunity to define your character’s fighting style
* Shield Bash is a damage test
* Missile Weapons and Unarmed Combat as options
* Journeyman ability Battle Rites
* Journeyman Discipline Talents
* Journeyman Talent Options
* Make your Warrior stand out by taking options in line with their personality and style
* Warriors can offer tactical choices that can offer a surprising complexity
* The flash of a Warrior is not performative
* Lots of room to define style and character
* Watch out for strain and manage your resources
* Pop Culture: Gladiator, Conan, Xena, Thirteenth Warrior, Vikings
* There’s almost always room for a Warrior
* Don’t forget the Iopos: Lair of Deceit Kickstarter!
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
4.8
1616 ratings
* Episode Twenty-One!
* The Warrior Discipline
* Soldier, mercenary, “the fighting’ guy”
* Important Attributes Dexterity Strength and Toughness
* Can fight unarmed but not their strongest role
* Karma Ritual
* Elements of wuxia, martial artist flavor
* Remember the mystical and philosophical resonance required to be an adept
* Winning the battle doesn’t always mean killing the enemy
* Half-magic
* High Durability means lots of health
* Novice Discipline Talents
* Tiger Spring on its own does not allow Karma on Initiative
* Waterfall Slam increases ability to knock down an opponent
* Novice Talent Options
* Opportunity to define your character’s fighting style
* Shield Bash is a damage test
* Missile Weapons and Unarmed Combat as options
* Journeyman ability Battle Rites
* Journeyman Discipline Talents
* Journeyman Talent Options
* Make your Warrior stand out by taking options in line with their personality and style
* Warriors can offer tactical choices that can offer a surprising complexity
* The flash of a Warrior is not performative
* Lots of room to define style and character
* Watch out for strain and manage your resources
* Pop Culture: Gladiator, Conan, Xena, Thirteenth Warrior, Vikings
* There’s almost always room for a Warrior
* Don’t forget the Iopos: Lair of Deceit Kickstarter!
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
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