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* Earthdawn Shards: Tournament Troubles
* Josh and Dan are on Bluesky!
* Josh talks about prep levels in play.
* This adventure can be enhanced with material from the Travar sourcebook.
* Journeyman-tier adepts; some prep and experience is required.
* Quick overview of the Founding Tournament
* Early adventure plotline involves activity around the tournament.
* Politics and intrigue between different candidates.
* Culmination of the adventure is the tournament itself; players may compete.
* Some media inspirations; espionage/heist/maguffin tales.
* Healthy amount of role playing and investigation; not much action until the end.
* Heist against the Body of Five.
* Outside interests.
* Climax: The Tournament.
* Overview of challenges provided in the adventure.
* Keeping pacing up by limiting die rolling.
* Rival adept groups past and future.
* Decent amount of room for customization.
* Good capstone to a campaign arc, or starting a new one.
* Make sure the player characters are down for this type of political adventure.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/@EDSGPodcast
Find and follow Josh: https://linktr.ee/LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
4.8
1616 ratings
* Earthdawn Shards: Tournament Troubles
* Josh and Dan are on Bluesky!
* Josh talks about prep levels in play.
* This adventure can be enhanced with material from the Travar sourcebook.
* Journeyman-tier adepts; some prep and experience is required.
* Quick overview of the Founding Tournament
* Early adventure plotline involves activity around the tournament.
* Politics and intrigue between different candidates.
* Culmination of the adventure is the tournament itself; players may compete.
* Some media inspirations; espionage/heist/maguffin tales.
* Healthy amount of role playing and investigation; not much action until the end.
* Heist against the Body of Five.
* Outside interests.
* Climax: The Tournament.
* Overview of challenges provided in the adventure.
* Keeping pacing up by limiting die rolling.
* Rival adept groups past and future.
* Decent amount of room for customization.
* Good capstone to a campaign arc, or starting a new one.
* Make sure the player characters are down for this type of political adventure.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/@EDSGPodcast
Find and follow Josh: https://linktr.ee/LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
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