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* Earthdawn Shards: The Flames of Avarice
* Books and stuff are at our distributor and should be on their way soon.
* Josh has run this adventure; vague memories.
* Novice-tier, features a magician's retreat near the Scarlet Sea.
* Might be difficult to relocate, unless you're willing to hand-wave.
* Some adventure background.
* Tears of the Dead - orks exiled from Cara Fahd.
* Attack on an inn/waystation, PCs come upon the aftermath.
* Raiders will be returning; defend the location.
* Fight should not be difficult.
* Map to the raiders' base, track them back to deal with them.
* Motivating the group to follow the orks.
* Encounters on the way.
* Dealing with the orks; not much guidance in the text.
* Opening and exploring the magician's retreat.
* Thread item treasure at the end; Staff of Avanthus
* Backstory to the retreat; setup for campaign antagonist.
* Dichotomy between the scale of the adventure and the campaign seeds.
* Extra stuff feels strange; too much garnish/fluff/glitter.
* Josh's opinion of the adventure shifts as time goes on.
* Discussion of the Staff of Avanthus
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/@EDSGPodcast
Find and follow Josh: https://linktr.ee/LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
4.8
1616 ratings
* Earthdawn Shards: The Flames of Avarice
* Books and stuff are at our distributor and should be on their way soon.
* Josh has run this adventure; vague memories.
* Novice-tier, features a magician's retreat near the Scarlet Sea.
* Might be difficult to relocate, unless you're willing to hand-wave.
* Some adventure background.
* Tears of the Dead - orks exiled from Cara Fahd.
* Attack on an inn/waystation, PCs come upon the aftermath.
* Raiders will be returning; defend the location.
* Fight should not be difficult.
* Map to the raiders' base, track them back to deal with them.
* Motivating the group to follow the orks.
* Encounters on the way.
* Dealing with the orks; not much guidance in the text.
* Opening and exploring the magician's retreat.
* Thread item treasure at the end; Staff of Avanthus
* Backstory to the retreat; setup for campaign antagonist.
* Dichotomy between the scale of the adventure and the campaign seeds.
* Extra stuff feels strange; too much garnish/fluff/glitter.
* Josh's opinion of the adventure shifts as time goes on.
* Discussion of the Staff of Avanthus
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/@EDSGPodcast
Find and follow Josh: https://linktr.ee/LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
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