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* How are you doing?
* Troubadours
* Dan raves about A Knight’s Tale
* Shakespeare
* Entertainers, storytellers, actors and songsmiths.
* Oral historians and scholars.
* THE social Discipline.
* Bards versus Troubadours.
* Strongly tied into Earthdawn’s theme of legend and history.
* Charisma is highest priority.
* Karma Ritual as a ritual performance.
* Artisan skill as background or interest outside performance.
* Anne McCaffrey’s Harper Hall of Pern
* Novice Discipline Talents
* Free talent: Entertainer
* Interaction Tests and their utility in the game
* Variety of social talents.
* Item History
* Novice Talent Options
* A couple of combat tricks but Troubadours are not fighters.
* Impressive Display
* Throwing vs Missile Weapons
* Journeyman Abilities: Karma after a social test failure.
* Contribute Karma to another character’s test
* Journeyman Discipline Talents
* More social support and manipulation
* Journeyman Talent Options
* The complexity of Blade Juggle
* The Troubadour options add a little bit of illusion.
* Reminder: Troubadours are not fighters.
* GM Tip: Make sure you give your Troubadour PCs have their moments to shine.
* (Episode 15 has the discussion of social mechanics.)
* Troubadours have a significant role in the setting.
* Maybe base your character’s performance style on an existing musical style.
* Filk
* This week’s unsurprising fact: Josh loves Troubadours.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
4.8
1616 ratings
* How are you doing?
* Troubadours
* Dan raves about A Knight’s Tale
* Shakespeare
* Entertainers, storytellers, actors and songsmiths.
* Oral historians and scholars.
* THE social Discipline.
* Bards versus Troubadours.
* Strongly tied into Earthdawn’s theme of legend and history.
* Charisma is highest priority.
* Karma Ritual as a ritual performance.
* Artisan skill as background or interest outside performance.
* Anne McCaffrey’s Harper Hall of Pern
* Novice Discipline Talents
* Free talent: Entertainer
* Interaction Tests and their utility in the game
* Variety of social talents.
* Item History
* Novice Talent Options
* A couple of combat tricks but Troubadours are not fighters.
* Impressive Display
* Throwing vs Missile Weapons
* Journeyman Abilities: Karma after a social test failure.
* Contribute Karma to another character’s test
* Journeyman Discipline Talents
* More social support and manipulation
* Journeyman Talent Options
* The complexity of Blade Juggle
* The Troubadour options add a little bit of illusion.
* Reminder: Troubadours are not fighters.
* GM Tip: Make sure you give your Troubadour PCs have their moments to shine.
* (Episode 15 has the discussion of social mechanics.)
* Troubadours have a significant role in the setting.
* Maybe base your character’s performance style on an existing musical style.
* Filk
* This week’s unsurprising fact: Josh loves Troubadours.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
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