Earthdawn Survival Guide

EDSG Episode 47 - Travar


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* Travar: The Merchant City

* Gushing about the map

* Travar is an old city

* The Road Wardens and their role

* The Travar citadel and the Scourge

* The Water Rebellion and how its significance

* A brief sidebar on world building and themes

* Animals and the Hounds of Travar

* Air Sailors and airships

* The experience of entering Travar

* The number and significance of the number five

* The districts: Old Town, Industrial Divide, Commercial Divide, Riverside, Great Divide, South Valley Divide

* A lot of politics, factions, personalities, and relationships

* The Magistrates, the Founding, and the Arena

* The advantage of a large pool of resident adepts

* Outside Travar: The Badlands

* Tensions with House K’tenshin

* Other stuff to do in and around Travar

* Great addition to the setting, strong hub location to base a game from.


Find and Follow:

YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

Twitter: @EDSGPodcast

Josh on Twitter: @LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW

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Earthdawn Survival GuideBy Josh H & Dan B

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