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* Happy New Year! Welcome to year two.
* Emails and Forge Weapon
* Email from Matthew: Condolences and praise for Dan’s Legends Readings
* Email from Brian: Strengths of alternate mounts for Cavalryman adepts
* Forge Blade/Weapon
* Six different variants of the talent (depending how you count)
* First Edition overview
* Adept’s Way Addendum
* Introduces cap to bonus equal to base weapon damage.
* Introduces more difficult DNs for use on thread items.
* Two consequences of these changes: Starts balance difficulties of mundane weapons versus thread weapons.
* Permanent bonus also warps the setting in certain ways.
* Second Edition Overview
* Introduced time limit bonus lasts.
* Discussion of consequences and issues.
* Classic Edition Overview
* Lots of heavy lifting, covering crafting in addition to damage bonuses.
* Discussion of consequences and issues.
* Lots of fiddly (and extraneous) behind-the-scenes math and edge-case exceptions.
* Reminder: Changes were attempts to address issues each development team had with talent balance.
* Third Edition Overview
* Discussion of consequences and issues.
* Fourth Edition Overview
* Design process to address different issues and consequences.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
4.8
1616 ratings
* Happy New Year! Welcome to year two.
* Emails and Forge Weapon
* Email from Matthew: Condolences and praise for Dan’s Legends Readings
* Email from Brian: Strengths of alternate mounts for Cavalryman adepts
* Forge Blade/Weapon
* Six different variants of the talent (depending how you count)
* First Edition overview
* Adept’s Way Addendum
* Introduces cap to bonus equal to base weapon damage.
* Introduces more difficult DNs for use on thread items.
* Two consequences of these changes: Starts balance difficulties of mundane weapons versus thread weapons.
* Permanent bonus also warps the setting in certain ways.
* Second Edition Overview
* Introduced time limit bonus lasts.
* Discussion of consequences and issues.
* Classic Edition Overview
* Lots of heavy lifting, covering crafting in addition to damage bonuses.
* Discussion of consequences and issues.
* Lots of fiddly (and extraneous) behind-the-scenes math and edge-case exceptions.
* Reminder: Changes were attempts to address issues each development team had with talent balance.
* Third Edition Overview
* Discussion of consequences and issues.
* Fourth Edition Overview
* Design process to address different issues and consequences.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
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