Earthdawn Survival Guide

EDSG Epsiode 11: Wizards


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* Introductory levity

* Wizards!

* Wizardly “design niche” in relation to other magicians

* Bookish, scholars, study magic as magic

* Karma Ritual

* Symbol, synchronicity, and correspondence

* Academic, intellectual, learned; magic as “pure art”

* Spell Matrices

* Novice-Tier Discipline Talents

* What is Patterncraft?

* Dispel Magic, Tenacious Weave

* Steel Thought

* Novice Talent Options

* Fifth Circle matrix upgrade and abilities

* Journeyman-tier Discipline Talents

* Astral Interference

* Hold Thread Headaches

* Suppress Curse in relation to Dispel Magic

* Journeyman Talent Options

* Lifesight vs Astral Sight

* Role-play approaches and expectations

* A word on designing spells


Find and Follow:

YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

Twitter: @EDSGPodcast

Josh on Twitter: @LoreMerchant

Dan on Twitter: @boice_voice

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild

Earthdawn West Marches: https://discord.gg/hhHDtXW

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Earthdawn Survival GuideBy Josh H & Dan B

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