In this episode of Edtech Conversations with Fexingo, Lucas and Luna explore how a small startup called FinLit Games is teaching financial literacy to high school students through an immersive video game. The game, 'Moneyverse,' simulates real-world financial decisions—rent, taxes, investing, unexpected expenses—over a 30-year in-game timeline. Lucas breaks down the surprising results from a pilot program in 15 Chicago public schools: students who played for 6 hours showed a 28% improvement on the National Financial Literacy Test, compared to 6% in a control group using traditional workbooks. The hosts discuss why gamification works for this subject, how the startup aligns with state standards, and what it means for the future of personal finance education. They also touch on the game's clever use of behavioral nudges to teach concepts like compound interest and emergency funds. A thoughtful look at how edtech is tackling a critical gap in the curriculum.