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As Naivarra and Gray begin investigating the cathedral, Runt and Brutus start to re-establish their territory. Meanwhile, Vasili meekly goes after Lord Dragomir and Khao pleads for attention.
Gray, having tried the library, looks for Naivarra at the Running Jester only to discover that she was attacked in the night and is missing. Runt starts working to reclaim territory with Brutus and the gang. Khao and Vasili make their way towards Merchant's Landing and an unnerving discovery.
Music: Shivering Dawn by George Tsaliagos
In this episode, Khao and Vasili, short on supplies, make their way to Woodsedge. Meanwhile, in Kingston, Gray returns to the library, Runt looks for help with his curse, and Naivarra meets with the mysterious group interested in the Paladins.
Naivarra struggles to survive until morning, and Runt unloads some baggage.
Music: Eagle's Victory by Moonchant Music
Khao and Vasili discover what was hidden below the monastery rookery, and Naivarra waits out the night until the meeting in the morning. Or does she?
Music: Silmarillion - Land of the Valar by George Tsaliagos
In this episode, Gray has a meeting with his mysterious patron, Naivarra gets some advice about avoiding bad men, and Khao and Vasili learn a little more about Master Norris's guest.
Music: Distant Future by George Tsaliagos
The party makes their plan, heads home to meet up with old friends and to make new ones.
Music: Out of Mind by Mikromatique
After a night in Merchant's Landing, the party has to decide what they're going to do next. Will they stay together? Or go their separate ways?
Music: (Khao's Theme) King of the Jungle by Amine Sebti, Frozen Flame by George Tsaliagos, (Vasili's Theme) Your Choice by George Tsaliagos.
An entry from the journal kept by Mara and other Huntresses, detailing the events leading up to her obtaining the Dark Star and how, with the help of her friends, it was shattered.
Music: To Whatever End by George Tsaliagos, Foul One by Moonchant Music, Elementary by Mikromatique.
After the party is seen breaking and entering Old Mara's hut, the Kingston Trust Company guards appear! Will they go peacefully? Will they run? Or will they stand their ground?
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