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Today I'm talking with Anat Shperling, the co-founder and CEO of Toya, a Roblox game studio based out of Israel. Anat and her team started building games for UGC platforms in 2016, first on Minecraft, before moving fully over to Roblox. Anat's company Toya is a female-led studio developing digital games and media to empower a growing female user base.
I recently did a webinar with Collin Foss, the Co-Founder and CPO of Skunkworks, a Helsinki-based mobile games startup and makers of the wildly popular MergeFriends. With Collin, we talked about how the casual merge category has recently been blowing up with more and more developers moving over, and what makes these games differentiate from each other.
In this episode, I talk with Celia Hodent, game user experience expert and former Director of UX at Epic Games. We talk about adapting the game UX mindset, breaking down how players learn and retain information, and how players are motivated to return to the games that they are playing. Celia on LinkedIn: https://www.linkedin.com/in/celiahodent/
I recently invited Ethan Levy from N3twork back on the show, to talk about an interesting concept called the "Tower of Want". The concept of "Tower of Want" is something that Ethan created some six years ago, to help free-to-play game designers to create long-term goals, through understanding the short-term and long-term loops and player motivations that would drive a successful free-to-play game.
In this episode, Sebastiaan Heijne and Elmer Bulthuis, from game scaling solution company Gameye. Both Seb and Elmer are long time entrepreneurs and in this episode, we chat about their experiences on learning so many things the hard way, building Gameye now together and what the future could look like for their game server startup.
In this episode, Sebastiaan Heijne and Elmer Bulthuis, from game scaling solution company Gameye. Both Seb and Elmer are long time entrepreneurs and in this episode, we chat about their experiences on learning so many things the hard way, building Gameye now together and what the future could look like for their game server startup.
I recently a webinar with Erik Bryant from Opera Event and Steven Chard from Luna Labs on mobile game ad creatives. Both companies are at the forefront of innovative mobile game ads, and I wanted to explore several topics on how game developers can utilize game creatives to win players over.
In this episode, I have a chat with Susana Meza Graham, Co-Founder of ALDEON, an investment company from Stockholm, Sweden, focusing on games and tech start-ups in their early stages.
Susana started he career in gaming when she joined Paradox Interactive and later taking on the roles of Chief Marketing Officer and Chief Operating Officer.
For the last two years, Susana has been focusing on investing, and in this episode, we talk about culture, bravery, trust and how the Nordics have built an amazing gaming ecosystem.
In this special episode I’m joined by Ethan Levy, Executive Producer at N3twork, a San Francisco-based games company, behind the hit game Legendary: Game of Heroes. We talk about the topic of Founder/Idea Fit and how founders should think about themselves being a good fit for the idea or concept that they are pursuing.
In this episode, I have a chat with Hakan Ulvan, the co-founder and CEO of Bigger Games from Istanbul, Turkey. Hakan and his co-founders left Peak Games a few years ago to start working on their own game studio.
In this episode, we talk about their approach to making games, how the Turkish gaming ecosystem has evolved over the years, and what will happen next.
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